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russian armor

USF Scott and Pak howitzer nerfs achieved nothing

23 Jan 2020, 18:10 PM
#41
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Agree with OP. Pak Howie needs to have it's AoE toned down. It feels like it's a Brummbar with worse scatter and insane barrage range right now. Scott I feel just needs it's projectile speed toned down so you can't just zip around randomly laser sniping units- feel like it should be somewhere between StuG and current projectile speed.
25 Jan 2020, 04:50 AM
#42
avatar of Mazianni

Posts: 784

Buff the Pack Howitzer barrage somehow and remove the autofire. Can even add the 6th man back to make it marginally more expensive while also being marginally more durable (Pack Howitzer crew is unique among all non-mortar and non-MG gun crews in having 1.25 RA)

Problem solved, howitzer retains a unique profile distinct from the mortar and keeps a role of long range area denial while no longer being a no-micro-required bleed machine.

If autofire goes, however, which it should, either veterancy or the barrage or both do need to be buffed. That should be clear.



The only alternative is turning this thing into a isg clone with laser beam accuracy and pathetic AoE, but at that point it would really just be an inferior and more expensive isg.



The Scott on the other hand I have never seen really be an issue. Remove the panic smoke canisters and see where things go from there? Do people spam this in team games or something?
25 Jan 2020, 11:13 AM
#43
avatar of Blebfeesh

Posts: 129

OP's suggestions are reasonable. Pack howie is hilarious to watch auto-fire, but also disgusting. I've seen it two shot mgs on autofire, and hit dead center on a blob forcing it to retreat.
25 Jan 2020, 11:59 AM
#44
avatar of blvckdream

Posts: 2458 | Subs: 1



The Scott on the other hand I have never seen really be an issue. Remove the panic smoke canisters and see where things go from there? Do people spam this in team games or something?


Double Scott + Double Jackson + bar blobs is the standard USF 2v2 strategy. If needed a 3rd Jackson can be added with pop cap abuse. Or even Pershing, Calliope added to the mix.
25 Jan 2020, 17:53 PM
#45
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
+100 for autofire removal. Just further decrease the cooldown.
MMX
26 Jan 2020, 03:41 AM
#46
avatar of MMX

Posts: 999 | Subs: 1

agree the scott could either loose its panic smoke or get its hp reduced to 320.
reworking the pack howie (and probably the isg) to be barrage only is an interesting solution indeed and i'd like to test how that pans out. that would at least be better than further neutering its performance to the point it offers nothing over the t0 mortar anymore
26 Jan 2020, 04:05 AM
#47
avatar of mrgame2

Posts: 1794

I will plant 2-3 mines around my scotts area of ops. Easy protection from rushing p4

Evidently the last patch did not address the pak and scott counter difficulty.

As said, the slight delay nerf just allows for quick repositioning. You need to be really quick. Otherwise the 2 still drain mp and health like water! From far reach! Same frustration as 60TD!

pak howie you need to tech up stuka to have a good chance to counter it. Suggestion is to make it like land mattress, it can be destroyed by tanks instead of decrew.

Scott is just blatant cost efficient bleeder, especially if Wehr player. Bascially a vet3 pak howie on a stuart body. :(

Yes remove smoke for start. Increase pop to same as pwafer.
And then we see.
26 Jan 2020, 04:11 AM
#48
avatar of SuperHansFan

Posts: 833

I think all indirect mortar type weapons could use a damage and accuracy buff to the barrage. Autofire could see further nerfs, but current lethality of most mortars is trash unless you're clearing buildings.

If I invest in a mortar I should not have to wait for the third or fourth shot of the barrage for it to actually hit anything. It's incredibly frustrating, especially with specialist doctrinal units like 120mm or doctrinal Brit mortar.

You could even bring back the USF light mortar design with substantial buffs to barrage. Kind of make it hit hard, nerf range so it requires just as much micro as an MG with repositioning and packup.

The main gripes with old mortars was not lethality, but more you could set it up behind lines and ignore it while auto fire gave you the odd gren wipe. So basically they required zero micro.
26 Jan 2020, 11:13 AM
#49
avatar of blancat

Posts: 810

yeah delete autofire the pack howitzer

also leig autofire should be remove

u guys good at making games more fun

I can't imagine how fun the game will be when you get rid of all the auto fire

340mp stupid artillery can't kill infantry anymore

I don't know what kind of idiot would be hit the barrage, but I'm surprised no one would argue against this whining cry.


26 Jan 2020, 13:44 PM
#50
avatar of DonnieChan

Posts: 2260 | Subs: 1

27 Jan 2020, 03:24 AM
#51
avatar of Mazianni

Posts: 784

jump backJump back to quoted post26 Jan 2020, 11:13 AMblancat
yeah delete autofire the pack howitzer

also leig autofire should be remove

u guys good at making games more fun

I can't imagine how fun the game will be when you get rid of all the auto fire

340mp stupid artillery can't kill infantry anymore

I don't know what kind of idiot would be hit the barrage, but I'm surprised no one would argue against this whining cry.




Obviously the barrage would have to be buffed if the autofire is removed since otherwise the unit is just a complete waste.
27 Jan 2020, 07:16 AM
#52
avatar of ullumulu

Posts: 2243

Dont bother with supremestefan...he wasnt able to get ullu out of his position with a premade team until all other random players on my side in this matched left....he lost so many stuff vs me...was funny.

27 Jan 2020, 10:49 AM
#53
avatar of Musti

Posts: 203

Dont bother with supremestefan...he wasnt able to get ullu out of his position with a premade team until all other random players on my side in this matched left....he lost so many stuff vs me...was funny.


Ohai ukulele, you still salty about that game you lost? XD You can't live in the past man, let it go.
27 Jan 2020, 10:57 AM
#54
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post27 Jan 2020, 10:49 AMMusti

Ohai ukulele, you still salty about that game you lost? XD You can't live in the past man, let it go.


maybe the game was lost vs a premade team with (while i had retard teammates on my side..) ...but supremestefanie had no chance and ram his head everytime into wipes vs me
27 Jan 2020, 11:04 AM
#55
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3



maybe the game was lost vs a premade team with (while i had retard teammates on my side..) ...but supremestefanie had no chance and ram his head everytime into wipes vs me


Ullugod destroying everyone and losing because of shite teammates

As always
27 Jan 2020, 11:20 AM
#56
avatar of SupremeStefan

Posts: 1220

jump backJump back to quoted post27 Jan 2020, 10:49 AMMusti

Ohai ukulele, you still salty about that game you lost? XD You can't live in the past man, let it go.

+ xd
27 Jan 2020, 14:17 PM
#57
avatar of ullumulu

Posts: 2243



Ullugod destroying everyone and losing because of shite teammates

As always


i have the replay if u want to see the prove.
28 Jan 2020, 22:01 PM
#59
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
Meanwhile every single squad wipe HelpingHans got against his units was due to pack howi: https://www.youtube.com/watch?v=jKKnJV5TyoM&t=2028s
2 Feb 2020, 20:16 PM
#60
avatar of addvaluejack

Posts: 261



This is broken, USF player just randomly wipes my squads and I could do nothing to counter this strategy.
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