As per title. I've gone back to trying to play USF in team games, and they suck so bad. They just can't seem to compete against Axis spam and by the time they get decent weapons/ equipment, they're even more outclassed. I could see using them as support with another team member taking on the brunt of the fighting, but they suck too much to hold a lane on their own against someone who knows what they're doing. I even tried "classic" strats like pathfinder spam, or straight up infantry spam, including M1919 spam. I have much better luck with UKF, playing like USF; ie: aggressive and mobile. |
Yeah, I play team games exclusively and I choose Axis when I don't wanna have to think too hard. |
Blah. Sounds like OP was accustomed to using one or two specific units to win the game for him. |
can't stand playing as Allies in a team game, winning the entire time, then losing in the end because of Axis armor spam. Literally having better tactics the whole time then getting steamrolled by players that just stalled for armor. |
I usually start with 2 IS. Depending on who the opponent is, Wehr or OKW, I then get a third IS or MG. MG vs OKW, because you know they will spam. Then depending on how hard-pressed you are, another IS, or tech. Once teched, another IS if you don't have 4 (you should try to have 4), then make a determination about your opponent's playstyle to decide on bofors or armored car. Believe it or not there is still a use for bofors as it holds territory and forces the enemy to tech to counter it. Go for bolster or weapons, preferably both if you can manage it, then armor after that. Be aware that their armor will be coming out around that time, so lay conservatively with your armor, since theirs is better. And lay mines everywhere that makes sense. |
Hi everyone, would love to build a 3v3 or 4v4 team of casual players who enjoy the game and have a supportive attitude. I don't mind losing as long as we're all having fun and trying to improve. |
Kind of confused about USF right now. I'm not a great player, but have been experiencing moderate success recently with UKF by maintaining 4 IS and playing prudently but aggressively; which seems more the domain of USF. I played USF recently, and where I was accustomed to playing aggressively with them to capitalize on early game, I got destroyed consistently. Are they now meant to play like old UKF ? Taking ground, defending, etc... ? It seems like weapon output on all units is crap, and they drop like flies. |
actually on the topic, yes I have noticed it. Although I do think allies in general are very low moral. People playing as axis are far more likely to try and regain the upper hand. Even after devastating losses. As discussed in the other topic about the mp bleed of USF, I think it's related to efficiency. Nearly all of the USF units have been nerfed over the years to reduce the ability of a USF player to hit axis players hard. Very little has been done in reverse(much less 1 hit kills now from brumbar yay). USF requires strong micro and awareness to be successful. You cannot lean on having many advantages over others.
+1
Once you get into a downward spiral as Allies, forget it. Axis can stage a comeback at almost any point by being conservative and stalling for fuel/ armour |
As happy as I am to see that CoH3 is happening, I quit CoH2 and haven't played for a few months because I couldn't take the toxicity. Will any mechanics address this ? Option to mute chat, etc... |
Blobbing wins when it hits you hard and at random. When it consistently drains you of MP while he doesn't lose any. Because at that point it's a slippery slope where you are spending so much MP to reinforce losses he didn't take. So you are bled and unable to buy the counters to said blob. It's very important to initially scout out if your opponent is a blobber and not to drain your own MP with losing engagements. It's alright to just instantly fallback if you have just then realized he's doing it with your squads out in the open and spread out simply because you can't win anymore. It's at this point scouting tools become important.
Different blobs do have different counters, a tommy blob is infinitely worse against any light vehicle vs say a volks blob. But a volks blob can be outgunned.
It's worth noting mines/grenades/other muni utility are a trap against massive blobbers. Because they will buy gun upgrades to ensure they keep winning in any firefights while having a sweeper in the blob.
Counters are basically an MG42 or a really good/suppression light vehicle (Like an M5 meat grinder) that can be mobile and dodge snares. Have something that forces them to run at you while you take good cover and you'll win most likely.
I like it. Thanks for the help. |