2) The community. The plebs who play RTS are simpletons. This game is finally in a BETA state 14 months after release. Instead of players saying "This is unacceptable", Relic just adjusts the balance a little and the plebs are all excited. We just went 4 months between patches and all we got was some balance changes and people are clamoring its the greatest game ever. These lemmings are the reason I will NEVER like Coh3.
Kind of a weird thing to say; I guess your statement implies you're in the top percentile of the player base ? If that's the case, you will ALWAYS be unhappy unless the game caters to you and those few other individuals, and then the rest of the player base will drop off leaving you with no games.
Other people enjoying different aspects of the game doesn't make anyone a simpleton. It just means they enjoy different aspects of the game. If there's ONE thing I believe does make someone a simpleton in this context, it's spamming one or two units and neglecting the rest.
Finally, letting other people decide how you feel is kind of a shitty way to live, man. |
Very good, I'll start there. Thanks ! |
Can anyone recommend an Allied player to watch in 1v1s ? I'm trying to improve and would like to see how it's done |
As much as i think coh3 has improved, the comeback mechanics are impossible if you are DAK and going into late games. A massed Allies light tanks blob are impossible to deal with
Like the carro blobs, yes. Why don't you just say that ANY blobs are problematic ? |
I've only just started playing this mode and seem to be having major problems. Are there specific strategies for this mode ? I've noticed I get shut down hard by early Allies infanty, Mg, and then into light vehicles, and USF zook ranger squads are tragically OP with wiping PGren. Scouts drop keeps decapping and long vision and defense arty
Why are they called Pgren without panzershreks now?
You missed the part where I mentioned early game, right ? That's ok, language is hard. One zook ranger squad is 1 CP + 260 + 200 + 100 munis, which gets you two weapons and no guarantee they'll be zooks. For that to even happen though, I'd have to choose barracks first instead of WSC where the MG comes from. While we're on the topic though, it's awesome that Axis can still flood the map with better and stronger units, including guastatori who seem to have no problem wiping any and all Allied infantry. Yes, decapping is important, something that your irritating little motorcycles excel at.
I hope this serves to clarify my post for you, provided you didn't get a headache from all the difficult words and concepts. |
Is this an AI creating these posts? The text in the beginning is exactly the same as the other post about 2v2
Nah, just some Axis fanboy tool who thinks he's funny |
I've only just started playing this mode and seem to be having major problems. Are there specific strategies for this mode ? I've noticed I get shut down hard by early Axis vehicles, and USF zook squads are tragically and hilariously bad and weak. |
While I appreciate the passion, I need to reiterate that CD doctrine is absolutely retarded and that experiencing difficulty with it is not a L2P issue. This doctrine needs to go, or at least need to pay popcap for bunkers. |
Funny boy, I tested it multiple times on cheat command mod before posting here already. Even if you are so unbelieveable lucky to get double flamer in your first crate with rangers (1 out of 16 matches) they still get beaten all the time by double flamer Gustatori. How can you refer to testing at cheat command mod and tell us direct lies?
Since he tells the opposite and we can't solve it here I invite anyone to test it yourself with cheat command mod to see who is right here. Just spawn them on top of each other to give noone the disadvantage of storming the others position. We won't talk about Rangers without flamers, that is not even close.
On top of that Gustatori can construct multiple field defenses including mines and tellermines, have advanced repairs to patch your vehicles up in no time. And they have the "get out of jail" card in form of a smoke grenade with the addition of great passive smoke boni if leaving smoke (such as supression reduction and received acc bonus).
What have Rangers in exchange? A frag grenade and a good Vet1 ability. Both of this is not enough to challenge the versatility of Gustatori.
Are rangers too good? Yes, most probably.
Are Gustatori too good. Yeah, definitely.
They are so much over the top that I started playing 2 Gustatori every match at last friday to find an allied player that shows me how to beat them properly (and i'm not that dumb to not support them with AT). Eight games in, no answer up to yet. Throwing Rangers or Gurkas at them doesn't worked out so well. I'm always happy if the try with Rangers, they are even more expensive than Gustatori. So, still waiting.
You're not wrong. It's always been obvious that the designers have boners for Axis. |
Thanks lol - just had such a laughflash right now because i begun to realize why i see only the popcap as a problem but overall i feel no problem to fight against coastguard BG as some others.
After so many years of fighting against so many utterly brainless simcity turtle player in coh1 and 2 with ridiculously abilities that reduced even the damage from a sturmtiger to 10% hp damage on a simple cheap pit made of sandbags .... this BG seemed to me as something kind of "normal" to deal with it. No mortarbunker, no flakbunker and till lategame, the bunkers will cost the WH player too much ammo to really spam them.
But for some others, it is now the first time they are on the receiving end. I guess the bible said something about it
"Yea, though I walk through the valley of the shadow of death, I will fear no coastal guard BG, because i defeated already so many british simcitys in that valley" 
You're still missing an important point. I've been playing CoH since version 1 as well, and when UKF built sim city it was, more often than not, decimated by Axis arty as you pointed out. That usually spelled the end of the UKF player. This is different. CD bunkers go up faster, are more numerous, and Allies only seem to get significant arty (mortars don't count in this case) in the mid to late game. Plenty of time for Axis to get even more ramped up. So no, your comparison is not accurate. |