I'm using an AMD Radeon R9 200 Series. I had been playing CoH3 since it came out, with the message coming up saying that my drivers are outdated. I thought nothing of it, since the game would play fine, and my drivers were all up to date. Since the latest patches though, the game will crash pretty regularly. Anyone else experiencing this ? |
Use vehicle.
There, you just hardcountered them.
They didn't got buffed, because they were too strong you know.
I know they didnt get buffed, and I feel like I read somewhere that the chances of their flamethrowers blowing up increased, but I have used vehicles (Brit M3), and if they get close enough, they delete it. My point is, I have to devote all my attention to the guastatori when they hit the field. Whereas the enemy can essentially just A-move them and profit. |
Difficult unit to counter. I play team games, and these units require a lot of attention and micro to counter properly, or you will lose a disproportionate amount of stuff to them. Meanwhile, they are tough enough to wade into most situations alone, and retreat in time to survive racking up vet which makes them even more impossible. I have tried mines, tanks, long range DPS (brit commando LMGs), short range DPS (flamers, SMGs), and they mostly only die if they forget to retreat....after having killed nearly everything, including light tanks sometimes. |
Dingo, blobbing up early, Jeep, and early grenade package are all solid tools to deal with early DAK flamer 250
thank you ! I had tried the weasel, but it only gets 30cal a bit later |
For anyone who still plays CoH3, does anyone have advice for countering Axis flamer car in early 2v2 ? Early grenades ? It's very difficult if the person knows how to use it well, basically forces a retreat. |
I'm in the EST, and Allied players are noticeably better during the day than at night. I can always count on great allies during games I play in the daytime, and at night almost all my allies are either incredibly new or very bad. |
Because player should not be punished for opponent playing stupidly and not building proper counter units.
Should your tanks armor drop to 10 when opponent does not have any AT and you got 4 of them?
Should your units suddenly get weaker or more expensive, because opponent is in denial about green cover, high ground and HMGs?
A large part of this discussion revolves around blobs owning everything DESPITE using counter units, high ground, etc... |
It was stupid idea in CoH2 when it was suggested, its still stupid idea now.
why is it stupid ? |
Why not just make any additional squads of a certain type beyond a certain number cost more, ie: after 4 infantry squads, the 5th costs 20mp more, then 30, etc... |
Ok I take back the cover comment.

I would suggest a different perception of them. When you see a Guastatori squad, they're like 2 flamesapper squads, but are more dangerous as they come later (2 vs 0) and have higher reinforce cost(40 vs 22). Still 440MP vs 2x220=440MP and 90FU vs 2x50=100FU for the flamers. 8 men unarmoured vs 6 men with 1.25 armour. Now I don't think you'd want to keep inf near two flamer squads unless you seriously outnumbered them with inf with proper anti-inf firepower. Or a lot of long range firepower like LMGs etc. I come across a lot of ppl who see one squad and then think they can go toe-to-toe with them, when they'd usually soft retreat vs 2 flamers.
AT satchel range is maybe 5 or 6? Kinda deserve them landing if you get that close with a vehicle. Only available from vet 1 too.
It's prob easier for ppl who fought against shocktroops a lot in COH2, as they are familiar with this kind of matchup, minus flamers but with more durable men.
Of course, problems arise vs experienced users who know how to maximise the smoke and atk-ground, but that's a story for another day.
Yes, this is true. I think what I was really surprised by are the flames; which, when combined with the armour, make them very dangerous. Not knowing the numbers off-hand, it seems like flames do more damage in this game. I have learned many lessons so far, some of them are what you describe- don't go toe to toe, 2xMG, sniper, mines... lessons that were abundant in CoH2, but became apparent extremely early in this game, with this unit. |