So overall, I think WF is pretty good, and I'm really enjoying the new game mechanics. I always liked playing Americans, and now that they're back, I'm pretty happy. Sure, the Axis seem stronger, but it's always been like that. The Americans have lots of flexibility and lots of options. Right now though, I feel like Jerry Seinfeld, saying, "so what's the deal with these sturmpios ?" Its a unit that's available pretty much right away, and I'm running into lots of them, from early game all the way to the bitter end. They kill any infantry they come across, regardless of cover. The only hope I have is to upgrade inf weapons, but that comes later in the game. Meanwhile, capping around the map is next to impossible, which is one of the only ways for the Americans to maintain an advantage. As soon as sturmpios show up, I either retreat or die. Like I said, I know Germans have lots of these elite troops (FJ, PF, sturmpios, OS...). I feel like sturmpios come too early and do way too much damage. Sure, they're expensive to reinforce. Still...I lost 2 rfn, and 1 RE squad to 1 sturmpio squad in one game. |
So once again you have only nit picked at what you hate the most. Lets actual analyse the whole situation: First, the American faction is designed around rifle men, hence the weapons rack style upgrade system and Tier unlocks that only gain experience through other units.
+1
US revolves around riflemen. They are, as their description states, the backbone of that army. And even so, how is it that in the first two minutes of a game, one sturmpioneer squad can annihilate two riflemen squads, and one RE squad that had been firing on it from green cover ? Oh yeah...with support from a kubelwagon. Quit whining; if anything, those sturmpios are goddamn ridiculous.
|
Thread: ISU-15211 Jun 2014, 15:07 PM
Personally, I think it's lame that this unit only has one realistic counter. As others have said: no one is going to leave this thing unsupported. Therefore, any attack on the ISU will involve fucking legions of AT guns, MGs, etc...at this point in the thread, everyone knows that a supported ISU is invincible. Heck, even an unsupported one is basically invincible. Yes, you can use an Elefant, but that's literally the only counter, and it still needs to involve combined arms. I resent any unit in the game that only has one counter. Every problem should have more than one solution. This is like those stupid console games that force you to take the path they want you to take through the game. It also allows the Soviet player to now dictate the flow of battle. Oh, an ISU ? Great. I have to basically cater to that now, with little hope of being able to focus on any other objective.
Everything else seems ok with this patch...well, the scout car thing is still pretty irritating. Ok...goddamn obnoxious. But the ISU needs fixing, or give Ost some other REALISTIC hope of dealing with it. And please...you guys with the "oh, you just need to flank around with infantry while snipers engage the AT guns, and you bring up mortars to smoke them, while luring them onto mines, then drop arty...." ...just don't. |
Forgive me, but isn't VP play inherently campy ? It's already been said, but the whole point is to hang on to the VPs. Why throw yourself out there for an annihilation foray, when you can just run down the clock ? Personally, I'm not a huge fan of that, because I enjoy tactically interesting battles, but "camping" is pretty much the name of the game...."Company of Camping Heroes" ! ....I just made myself chuckle. |
this always makes me laugh because I've noticed it too. I' ve been in the military, and there's always some guy in your section or platoon who's an idiot. I figure that one model who's standing just beside the cover is that idiot. "Guys ? Hey guys ! What are you doing ?" "Dieter, you idiot ! Get over here !" ...cracks me up every time. |
That being said, I'm glad rifle grenade is finally worthwhile. |
Granted. I just find, however, that you basically can't afford to lose any guys. When you do, you have to either retreat, reinforce in the field (if you have a bunker, HT), or lose them all. To avoid this, as I said, it seems that you have to either have awesome micro, or constantly run reccy flights ahead of your advance. |
Fine. I'll say it: pound for pound, there seems to be more balance, but Sovs will still be OP while Axis squad sizes are smaller. Sovs will always be able to field more shit. I swear to christ, Hans can't open up his lunchbox without a con squad popping out. If your micro is spotless, this might not be a problem, but it seems that the slightest mistake, and you're being pushed back and overwhelmed. How about some upgrade where you can increase squad sizes ? |
Ostwind is definitely more useful again. So...with the new Sov commander (lend lease), is that the same Sherman as vCOH American ? If so, how come they always got destroyed when I played them, and now they're smoking my Panthers ? Also, are there any plans to buff the PG bundled grenade ? By golly, does it suck. I can throw one right in the center of an exposed MG crew, and only kill one guy. |
Usually gren, MG, gren, MG, mortar/ sniper, then tech up. But depends on the map, and my team. If they cant be counted on, I'll have to assume I'm doing everything myself, in which case, see above BO. If you can agree that one player will build support weapons, and one will build infantry, great. Also, on maps like angermuende, MGs might figure more prominently in my BO. I typically reserve my doctrine choice until I know which way the game's going. |