Thread: Rangers26 Nov 2014, 22:57 PM
So...if I buy AA, can I use Rangers in multiplayer team games ? |
All right, fine...I'll be the first to say it : "oh look, this thread again"
Yes, one would hope that after AA, or as a result of AA, things might change a bit in multiplayer. At least, USF gaining a commander that has Rangers...I'm talking old school CoH1 Rangers that come with bazookas, and become straight-up murderers once they vet. |
Hm...using Sov units. Well,
Guards aren't that great
Shocks are great, provided you smoke to get in close
Snipers...meh. Unless you're good with your micro/ babysitting
Scout car...fairly easily countered at this point
Cons...decent I guess. Good for using molotovs and AT grenades
Maxim...pretty good
Mortar ..pretty good
Deploy those two together, and advance slowly
ZiS...I really like it. Yes, it's not very agile, but decent against armor, and the barrage is pretty good for breaking up fortified positions, or even to hit blobs
T-34...you need about 3 to really be a threat. Even then, they're kind of fragile.
Katyusha ...not bad, but comes fairly late I guess, and will explode if even looked at by any Axis unit
T-70..not that great, unless you want to harrass some isolated points, or provide some back up to lone squads capping somewhere away from battle
IS2/ISU152...it is what it is. Actually pretty vulnerable if unsupported.
KV1...not really worth it, but soaks up damage
KV8...good against infantry, but at that point , schreks will take it out fairly handily. Use with support.
I guess none of this is new; support your units, and don't get over-ambitious. The current meta supports choosing a commander that has shocks, and some kind of heavy tank. Can't go wrong. |
US, I hate to walk back to base to pick up guns or manual heal from ambulance everytime.
That's true...it would be so awesome if there were some kind of mechanic to allwo USF to pick up infantry weapons from vehicles; simulating that they were ferried to the front lines from HQ. Let's say, if you're close to a vehicle, you can arm from there or something. |
4v4 is easy mode for axis
Word |
It's NOT team games that are the problem. It's games that become long. If a 1v1 game gets long, your chance of winning as allies falls dramatically. Team games just become long more often, however. But the problem is very much still relevant for 1v1 games.
Sorry, but the fact that it is a team game is a large part of the problem. Yes, this is due to them being longer, but also because you are never sure if your allies are going to suck, and in large team games, there are enough opponents to ensure that at least one can do nothing but stall and roll out an armored division later. Also, provided the Axis have stalled effectively, ALL of them will roll out armored divisions later. I shouldn't have to re-state this; the fact that large team games are heavily biased toward Axis is well- documented on these forums. |
lol...I feel like this thread is a Geicko commercial..."did you know that Axis can stage ridiculous comebacks on a regular basis, against all odds?" "Yeah, everyone knows that". So many threads about this; let me save you some time. People will tell you to:
L2P
Don't play team games
As Allies , destroy your opponents in 10 mins or less.
Play Axis
I'm a pretty dedicated Allied player, but that last one is true. Seriously evaluate why you play the game. No one likes to walk away from a game frustrated and seething. Wanna have fun and not feel like you're beating your head against a wall? In team games, play Axis. End of story.
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Something else that you need to consider, and which applies to any map, is this : don't waste time and resources over-extending yourself. I know this seems basic, but I've played lots of games where your allies get tunnel vision, and keep attacking the same point over and over, or they go for a point that is much closer to the enemy base than ours; thus allowing the enemy to set up significant defenses before you even get there *cough*city 17. Be reasonable with your plan. I undertsand that cutting the enemy off, or taking their fuel is important, but don't make it a suicide mission. |
I find that if you start at the bottom, go for middle and left hand point. The middle is typically where the hammer falls hardest, but as with any classical game of strategy, controlling the corners and sides of a map will usually net good results. Only go up the right side as far as the muni point, and don't waste too much effort pushing there until late game if everything else is under control. I find urban maps grant you a certain degree of fluidity in your tactics; you can hop fences, go into buildings, etc...and there's lots of shot-blocking stuff around, so infantry can make good use of that. That goes both ways. So, unfortunately, if your whole team isnt on the same page and communicating, there's a chacne the enemy can punch through somewhere, and then flow around you , using all the stuff I described. Mines can help mitigate some of that by slowing any flank, buying you time to re-allocate troops, re-direct MGs, etc... |
Oh, and as with any urban map, mine the shit out of it ! |