Hi all,
Here's my problem...through multiple games with Americans, it seems we just cannot close the deal. We can get very close to winning, but then, it seems Axis will get armor. From there, it's basically game over. AT guns are ok, but are easily flanked. Bazookas do nothing; they're very weak. American armor is a joke. I know most of you will say, "don't let them get that far ahead", but my team and I don't. We cap, we harass, we kill the everloving shit out of the enemy, and they ALWAYS make this miraculous comeback with armor. Any ideas ? |
I kind of agree. While I'm not disputing that armor should be "armored", I played a game recently where the opposing team fielded an unbelievable amount of armor; to the point where they didn't even care about microing them. They just rolled through everything. I wouldn't know how to balance that though. |
Anyhow, I think I've gleaned as much knowledge as there is to be had from this thread. Thanks for all the info that didn't consist of "L2P". Mod, lock away... |
Color me puzzled. The only way that can happen is to have your units constantly moving in red cover, right in front of Sturmpios which are standing still in green cover. And not using volley fire.
It's like playing deliberately bad, which i picture is quite funny.
No, most of them are suggesting you should stop playing deliberately bad.
What ? You mean this game ISN'T won by how many guys I lose ? ....you should stick with MSpaint; humour isn't your strong suit. |
Send the next squad to cap for his fuel, since after the sturmpios are forced off he will need to keep his volks close or he will lose everything he took with the sturmpios. The USF have a great advantage against the OKW if they can win the first battle.
I like that, thanks. |
NO.
My problem has nothing to do with my unit choices at T1.
Yes, I feel like sturmpios are really powerful, especially against non-vet, non-upgraded T1 American units. Nerf them ? That's one option, but I deliberately didn't say that. I posted this to put it out to the community, in case there were other options I hadn't considered. So far, I got :
- "L2P"
- use volley fire and cover
- it's all in your head, riflemen can take sturmpios
Also, my post had nothing to do with middle or late game, or any shortages that OKW might experience in those phases. I specifically mentioned early game; where Americans might have an advantage, and might be able to cripple Axis resources. This is incidentally what others recommend doing to prevent Axis from fielding more powerful units later- "don't let them tech up", "if you let them get that, then you've already lost".
What I'm getting from your reply is this-
OKW early units are powerful in the early game to take and hold resources, to compensate for middle/ late game shortages.
Shortages which would go to pay for other powerful units later. So that OKW pretty much stays powerful through all phases of the game ?
I'm sorry if there's something I'm missing here, but it seems as if you're suggesting that OKW need the sturmpios to be this powerful to ensure OKW dominance throughout the entire game. |
I'm ok with RFN being "boring", but from what other "more experienced" players are posting, it seems that these battle-hardened, bad-ass riflemen need to have their rear echelon brothers to back them up against sturmpioneers. You know...the clerks, the cooks, the supply guys...rear echelon troops. |
Single RET will win against sturmpios if you use volley.
Single Rifle will win against sturmpios if you let them come close, if they sit at distance, rifles got almost twice the DPS and 20% more health.
Its not even complicated micro, its not even simple micro.
Its all about not being braindead potato(no pun intended) and knowing when to click STOP button and Volley button.
I'm not making this up. On several occasions, I've had full health rfn squads get eaten up, while stopped in green cover. So basically I need to have RETs with rfn at all times now ? |
I see, So "L2P" is now the default reply for people who have nothing constructive to contribute.
How is any of this considered trolling ? Validate that statement or GTFO.
My micro isn't perfect, but it's not that crappy either. As far as combined arms, that would certianly work, yes. If you had cared to read my post thoroughly before ejaculating your "L2P", you might have read that my concern was with the lack of that option in early game. Here it is again; I apologize that I don't have crayons to be able to write this out for you :
During early game capping, which is where Americans traditionally pull ahead, THERE ARE LITTLE TO NO OPTIONS FOR COMBINED ARMS. It is early enough that I have no MGs, no BARs, no grenades, nothing but rfns. |
Yeah, I tried that...it seems like it took forever for volley fire to suppress them, and my rfns were in green cover at the time. Besides which, you're telling me that unless I have that combo in any engagement against SPs (volley, green cover and rfn), that I'm basically up shit's creek ? Kind of defeats the idea of being able to send rfn squads all over to cap... |