meanwhile my IS-2 can capture points 
I like your signature m8 |
Let's hope it doesn't lead to the same disaster that BF4 had.
I hope they have learned their lesson. Battlefront launched relatively well, only issue is that it was a shell of a game. |
well to be fair relic decided that even clicking "U" to reverse is far to much to ask so know we have tank crews that cant seem to decide if they are attacking the enemy or preparing to be sodomized
this is what happens when building counters is hard...
That's worded quite well m8. |
Where's the "yes, all of them do" option?
+1
Shit poll
Coh2 is fine with this mod. Maybe one less PPsH for penals. |
Here's a decent mostly Bear 4v4.
It provides a good overview of the meta with all five factions.
Hope you all enjoy. |
As of late, I've noticed that the screams of the dying and wounded are really getting to me. They're done so well that I forget it's a game and remember that once upon a time, it wasn't.
There are tools you can use to reach out to someone if you're struggling. There's phone numbers you can call and doctors you can see to talk about the post-traumatic stress of your coh2 games.  |
WHYYYYYY would Relic do this? ugh.
It's dumb.
I don't think the damage modifiers applies to triggered mines, though? As in, your M10 is adjacent to an M20 mine and a Luchs drives up to it; Luchs is killed, M10 gets 100%damage and immobile, yes? |
Langres v OKW.
Pls don't wait for a KT. It won't help.
This game would've been over sooner if I went calliope, but I thought my opponent would be smart and try to get out a medium tank and I wanted an M10 to counter it.
vet3 rifles w/ BARs are nasty.
That is all. |
Wait, they're finally getting rid of this stupid as fuck feature and actually spawning units from the buildings they were produced in? Holy shit it's about time. Maybe I'll try CoH2 again after that gets implemented.
Pretty much, I hated this stupid spawn off the map crap since release.
Can somebody explain why, though?
I can see that change creating issues, where some issues already existed:
- Random placement screwing players over in 2v2 and above.
- Limiting the dynamics of teamgames to feel more lane-based than before.
Balance-wise (might or might not be a bad thing):
- Making base-rushes even more deadly, since the enemy can predict where you will spawn.
Is this about aesthetics (which is subjective), or does this change actually solve any gameplay issues that I am currently oblivious to?
I agree, pls explain.
It makes sense to have units come from off-map. OKW have a distinct advantage over other factions here.
Don't fix what isn't broken.
|
If any grenade in the game is OP, it's the volks flame nade w/ a standard throwing animation and no timer. Thank god it has the same stats as the molotov. It was blatantly OP at its inception. It could deal with a .5 second timer to comepnsate?
Rifle nade is fine. It takes some getting used to, but that's the same with any faction and the audio cues/identifying the opposing factions' animations, but it's fine. Just takes time. |