Profile of Kamzil118
Post History of Kamzil118
Thread: USF weapon racks, feature or trouble?5 Feb 2020, 08:14 AM
In my opinion, weapon racks allow flexible customization at the expense of convenience. I mean it is a hassle to equip squads, but being able to tailor mainline infantry to a situation has it's uses. Plus, you can potentially throw rear echelons into a niche anti-infantry role where they can suppress units for twenty munitions.
Thread: Lemon's Art10 Sep 2018, 19:25 PM
28 Aug 2018, 23:22 PMLemonJuice
Good to see you back, I see that you have a deviantart link in your sig. You got a watch from me.
I do like the knight with the Roman-like shield.
28 Aug 2018, 23:27 PMLemonJuice
Well, that is some interesting fusion of ideas right there. Kinda reminds me of a story idea I have in the works back on SpaceBattle Forums...
In: The Art Studio
Thread: Ostheer officer can not pick up supplies8 Sep 2017, 21:34 PM
8 Sep 2017, 09:47 AMVipper
The Ostheer officer can not pick fuel/mu supply drops.
8 Sep 2017, 12:13 PMnee
Can't pickup up medical kits or weapons, either.
8 Sep 2017, 20:19 PMOutsider_Sidaroth
Clearly he is above that.
Yes, he's an officer. Much is to be expected from him.
It is beneath him since he is a lieutenant colonel. Let the regulars or even the Panzer-
Panzergrenadiers: I am not a shitbagging pioneer you fuck.
All in all, I really don't think this is much of an issue.
In: COH2 Bugs
Thread: Could AoE4 be Modern?31 Aug 2017, 14:35 PM
31 Aug 2017, 14:10 PMNosliw
You also forgot about their guard towers that automatically call "Defensive artillery" should an enemy unit remain in its line of sight.
Thread: punished for being a bad boy31 Aug 2017, 04:38 AM
31 Aug 2017, 02:06 AMt0k
Game or games after i've been a bad boy and by that i mean dropping games or going afk or teamkilling i have a feeling in games played after that my units are less effective. Or can't hit shiit.
31 Aug 2017, 03:03 AMRubberluck
lulwut? No. No, I'm pretty sure this game isn't that sophisticated. It's just the RNG gods not smiling on you.
^This sums it up.
RNGJesus might not like you.
Sometimes you just have those games where the RNG just happens to shit on you.
Dropping games or going AFK means that either you lack the interest to play the game or you're tired. As for team killing, why? Unless you maliciously attacked other people's units/buildings, avoid it as best you can.
Thread: Up-to-date unit guides for CoH1?29 Aug 2017, 12:32 PM
29 Aug 2017, 11:28 AMMr.Smith
Thanks for all of your replies!
I don't really have the experience of the others mentioned here, but I'll do my best to help.
Sherman crocodile can be summed up through this video. It's old, but it might help.
9:23 for reference.
I have yet to have found a replay seeing the Sherman crocodiles in use. Even in the campaign, they're just ineffective in my opinion. Hell, even the FlameHetzer can do better than this thing.
As for Hellcats and how I have seen them, they're used in a similar manner as if the Jagdpanzer IV had a turret in CoH2. Although it has a machine gun, I wouldn't recommend using the Hellcat to fight infantry.
Hope my bystander advice helps.
In: COH Central
Thread: USF weapons should be on field upgrades28 Aug 2017, 01:01 AM
27 Aug 2017, 21:56 PMkarolllus
It's a gimmick that works well with the USF.
Do you want to spend time upgrading your infantry? Sure. If you have the munitions for it, you're good, but the real cost is the time spent for the infantry getting said weapons.
It is a gameplay balance for the USF's mobility in slowing down and re-arming one's self. Firepower vs field presence.
Due to the fact that the USF has a strong frontline unit, leaving it as a field upgrade would simply reduce the tactical decisions that most USF players usually encounter mid/late-game.
In: COH2 Balance
Thread: the Fall Balance Preview has been put on hold indefinitely.27 Aug 2017, 22:51 PM
Honestly, I'm not surprised.
It has been four years since the release of the game and after recalling the memories of the funniest shit I did in 4v4s, 2v2s, and 1v1s (Could never get around to 3v3s). I should have seen this coming.
Considering that Relic is also going to be working of Age of Empires IV, they got to reallocate resources to focus on a famous title that has the potential to do well. However, their track history with game balance and their shitshow with Dawn of War III makes me wonder if it's truly worth putting CoH2 on hold.
Then again, I remember the time when I discovered that the Ardennes Assault expansion was literally broken for the time being and force me to use a mod just to play the game. It was fun, but some missions couldn't be completed because it was totally broken.
Thread: Relic working on Age of Empires 426 Aug 2017, 18:41 PM
26 Aug 2017, 16:05 PMLordRommel
To be honest i cant wait to know what time they will use for the AoE 4 scenario.
Although people really did not like Age of Empires III compared to Age of Empires II, it did bring some interesting features for players. One of them was advancing to the next age, but there were two options on how to advance to the next age. Relic could build upon this with some interesting mechanics involved that could change the gameplay without getting rid of the traditional gameplay most AoE players enjoyed.
The other feature that AoEIII had was the home city feature, which was basically AoE's own version for off-map units/resources. Considering that Relic also does this in their titles, they could take to a new level that could benefit players without being a distraction as well.
I could go into theories on how Age of Empires could direct itself, but I think it's safe to say that Relic has to put plenty of effort into execution in order to attract the slowly dwindling RTS gamers out there.
Thread: Relic working on Age of Empires 421 Aug 2017, 22:36 PM
Hey, a game my dad and I can enjoy together since we played it back in the day.
Yet, I'm a bit worried after looking at Dawn of War III.
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