Excellent work on the writing as usual GBPirate! 👊
You can count on GB! No really, you can!
Thread: ML4: Scorched Earth17 Dec 2020, 18:04 PM
Excellent work on the writing as usual GBPirate! 👊 You can count on GB! No really, you can! In: News |
Thread: ML Streamer 1v1 Cup this Saturday from 2pm GMT!12 Dec 2020, 04:39 AM
I'll definitely be tuning in! this should be a lot of fun! In: COH2 Gameplay |
Thread: It's time for Main Gun Crits to go12 Dec 2020, 04:38 AM
I think the main gun critical ought to be removed, too. Only because it can have such a huge impact on a game because of how valuable vehicles can be. I do like RoastinGhost's point of subtle and numerous RNG events. There are a bunch of criticals that were in the game that we don't see anymore (or are rare), such as main gun damaged/gunner injured that increase reload time. There's also a "turret destroyed" critical I remember from the beta days (it was cool on the Ostwind; had a damaged turret model too!). There could also be "machine gun destroyed"/"machine gunner injured" that could disable or impede a machine gun's operation (similar to turret gunner killed crit from coh1). There are a lot of things that could be implemented if they're balanced, but I think that the main gun crit is definitely one of those that ought to be cut. As an aside, I'd also be in favour of coh3 using the equivalent of "tourney mode" tuning pack that ML uses to be employed in automatch and/or in temporary "league" modes. this would let "fun" randoms/criticals stay in the game but let those who want a more competitive game have their game (with no vehicle abandon lmao). Think of this idea as to what they did with cold-tech, where it's still in the game but not in automatch. In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback2 Dec 2020, 05:24 AM
Unless Axis heavy TDs like Ele and Jagdtiger are going to get their ranges reduced, ISU shouldn't be touched OR should be compensated to be more mobile. Is the ISU's HE broken? Yeah, I'd say so. But it's such a crutch that making it more vulnerable will put late game soviets in an incredibly precarious position without some compensation from the axis side. In: COH2 Balance |
Thread: The Excessive Amount Of Micro Required For Brummbar2 Dec 2020, 04:14 AM
How I feel about this: Ost have lots of tools to deal with infantry. Ostwind is great and has a turret and is a speedy boi In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback2 Dec 2020, 02:09 AM
I'm gonna drop this copy-pasted from the general balance feedback thread. Lots of quoted posts there so I apologize for the confusion. To me, the ISU is a crutch in Soviet late game. If things are even, I am often relying on that thing to wipe squads. In much the same way it is or was a tactic to use Sturmtigers for the same role. Having to go forwards into battle, take a shot or two from a Jagd or Elefant, then having to retreat and repair, will make it more vulnerable to pushes more of the time, make it do less damage over time as it's forced to withdraw, and these two aspects combined will make it less useful when it is sorely needed.
When you're saying things like this, I agree, but I wonder why you think it's fine that ISU has lower range. Ele and Jagd can already shoot at it from the front and, I'm sure, reliably penetrate it at maximum range, let alone fifty range.
it is bad because ISU is going to have to repair or be more vulnerable to pushes as it takes damage from its now shortened maximum range.
I raise you Jagdtiger's barrage ability, and, secondly, the Brummbär's (although less extreme but still with considerable range). If anything, I'd like to keep the range as is but, to counter this, maybe increase scatter when attacking ground to make smoke more feasible?
Here's Napalm saying the same thing I said above, where Soviet vehicles are the wiping tools of the Soviets, not elite infantry squads with LMGs. When you have Ele and Jagd shutting down a sector of the map it's difficult or impossible to wipe axis squads with the anti-infantry oriented tanks that are so necessary. Same for USF, too, with the standard Sherman and 105mm howitzer Sherman. I'm including this from Mr. Someguy because he has done the hard work for me already. I think the points he makes here and the numbers he provides illustrate just how difficult it can be in an evenly matched late game. What I said in the Soviet thread fits here as well, since we are now talking about the Elefant and the ISU-152 and their respective positions in each Army. Overall, I think if only the ISU is going to be changed and it's going to receive both a rear armour nerf and a range nerf with it's HE ammunition, then it should also receive mobility/speed buffs, significant reduction to switch shell types, and/or a reload increase to AP rounds. This is all to counter the vulnerabilities that are being introduced to it. In: COH2 Balance |
Thread: DoD vs CIA firefight - Frankfurt Germany1 Dec 2020, 01:05 AM
Trump lost the election lol. But not much will change in terms of actual Policy. Main differences in foreign policy between Trump and Ds was all rhetoric. Not to say things are identical but it’s like a 90/10. Sure this is for anything but I’m pretty sure there’s a no politics rule because moderating that would be a nightmare. In: Scrap Yard |
Thread: [Winter Balance Update] General Discussion1 Dec 2020, 00:01 AM
To me, the ISU is a crutch in Soviet late game. If things are even, I am often relying on that thing to wipe squads. In much the same way it is or was a tactic to use Sturmtigers for the same role. Having to go forwards into battle, take a shot or two from a Jagd or Elefant, then having to retreat and repair, will make it more vulnerable to pushes more of the time, make it do less damage over time as it's forced to withdraw, and these two aspects combined will make it less useful when it is sorely needed.
When you're saying things like this, I agree, but I wonder why you think it's fine that ISU has lower range. Ele and Jagd can already shoot at it from the front and, I'm sure, reliably penetrate it at maximum range, let alone fifty range.
it is bad because ISU is going to have to repair or be more vulnerable to pushes as it takes damage from its now shortened maximum range.
I raise you Jagdtiger's barrage ability, and, secondly, the Brummbär's (although less extreme but still with considerable range). If anything, I'd like to keep the range as is but, to counter this, maybe increase scatter when attacking ground to make smoke more feasible?
Here's Napalm saying the same thing I said above, where Soviet vehicles are the wiping tools of the Soviets, not elite infantry squads with LMGs. When you have Ele and Jagd shutting down a sector of the map it's difficult or impossible to wipe axis squads with the anti-infantry oriented tanks that are so necessary. Same for USF, too, with the standard Sherman and 105mm howitzer Sherman. I'm including this from Mr. Someguy because he has done the hard work for me already. I think the points he makes here and the numbers he provides illustrate just how difficult it can be in an evenly matched late game. What I said in the Soviet thread fits here as well, since we are now talking about the Elefant and the ISU-152 and their respective positions in each Army. Overall, I think if only the ISU is going to be changed and it's going to receive both a rear armour nerf and a range nerf with it's HE ammunition, then it should also receive mobility/speed buffs, significant reduction to switch shell types, and/or a reload increase to AP rounds. This is all to counter the vulnerabilities that are being introduced to it. In: COH2 Balance |
Thread: [Winter Balance Update] General Discussion30 Nov 2020, 21:58 PM
Reducing the range of the ISU is a bad way to fix whatever the perceived issue is. I suppose the issue is that, to counter ISU, axis team must go Elefant or Jagdtiger. But, reducing the HE range of the ISU is an awful way to go about fixing this issue because, as was explained earlier, ISU is very vulnerable to axis armor, especially the Panther, from all ranges. If there is going to be an ISU range nerf then there ought to be some significant boost to its maneuverability and speed so it can effectively withdraw. Changing ISU like this is going to necessitate changes to the stats of other tanks, not just elefant and jagdtiger, because the threat of a P4/Panther push is going to be much more potent. Theoretically, I'd love to see a coh that does not have crazy powerful individual things like ISU152, Elefant, Jagdtiger, Sturmtiger, etc., but focuses more on medium tanks and and infantry combat but that's for a different thread In: COH2 Balance |
Thread: [Winter Balance Update] OKW Feedback28 Nov 2020, 00:18 AM
Is there any discussion about Panzerfusiliers & their early panzerfaust? If I recall, changes to Volksgrenadier faust timing was to allow more openers for t1 soviets. Regardless, I always felt frustrated that panzerfusiliers come at 0 CPs and have that faust whereas volksgrenadiers do not. I'd love for volks and panzerfusilier faust timing to be the same. In: COH2 Balance |
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