You know what is a bigger load of bull?
Investing hefty amount of resources, population and scoring some vet on a unit that can't retreat.
If you have trouble with brit emplacements, its because you don't know how to counter them. Its easy, especially as OKW, but its not like wehr struggles with MHT and incendiary rounds.
Force brace, soft retreat for 30 seconds, come back and finish the job.
L2P thread.
Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: WTF is the logic behind the brace structure ability?30 Dec 2015, 00:08 AM
In: COH2 Balance |
Thread: Panzerfussiliers29 Dec 2015, 22:40 PM
![]() In: COH2 Balance |
Thread: British mortar pit tweak29 Dec 2015, 16:17 PM
MHT still hardcounters it. Single shrecked PG rip it apart so hard its not funny. Countering mortar pit with mortars is like countering jagdtiger with SU-85s. Plus you're greatly exaggerating mortar pit effectiveness. In: COH2 Balance |
Thread: Poll: Should OKW Volks have their shrecks removed/modified?29 Dec 2015, 14:53 PM
I wouldn't call it cheese now that cons are completely vet fodder(more durable at vet3, but still melt to anything upgraded) and T1 is dead. Seems more like only valid option. Plus, since inc nades are in even maxims aren't that safe bet. In: COH2 Balance |
Thread: [Relic blog] Game Balance: The State of 1v1 for ESL29 Dec 2015, 14:22 PM
See, this is where you're horribly wrong. Balance is not based on opinions and definitely not on opinions of lesser players, we can discuss balance all we want and that is why we are here on this boards, but about 99% of this feedback here is, well, worthless. Balance is based on complicated relations between game mechanics, units performance, army concept, its performance alone and in team games against usual opposition, the popularity of units or the lack of it, but it most certainly isn't based on anyone's opinions. We can judge the balance by the prism of our own experience in the game, the better we are, the more accurate insight we -might- have. Why only might? Because even top players can say utter bs at times and be biased, opinions are always subjective. You can have your own, but it won't be as important as one of Luvnest or Jove for example. "But, but the top 250 player know how to play...." yeah, 1/20 of the playerbase... Why does relic want to favour a minority of the playerbase? Because that is how it works, always did and always will. You create balance with competitive players and high level play in mind, because these players know the game, know the mechanics and can use them to their benefits. Low skill players often don't see certain unit relations or even map details that make a difference, not to mention lack the micro and awareness level needed in competitive play, issues they often accuse balance of come from their own lack of ability. You don't balance competitive multiplayer games around players who can't play the game effectively, otherwise you wouldn't have "skill shot" abilities in mobas and competitive FPS games like CS would have aim assist. If we considered balance for the amount of people playing, instead of the skilled top, blobs would be considered high level, micro intensive play. In: COH2 Balance |
Thread: [Relic blog] Game Balance: The State of 1v1 for ESL29 Dec 2015, 10:19 AM
and to Katitof, you would include shaminism in a global survey of wellness because for those who practice it, that is their version of modernity. I could've worded it more clearly, but you should see the point, just like we don't count shamans for the medicine achievements and their current insight in development of modern medicine, we can't count noobs for balance estimations, only general population. Classic "the noob" also believes he is a pro with a balance opinion that actually matters, just like said shaman believes he cures diseases by farting on fire and yelling at moon. In: COH2 Balance |
Thread: Blobbing29 Dec 2015, 09:48 AM
Not really, it doesn't. Its not accurate enough to even be a threat to kubel, unless massed. Single one is ineffective regardless of target you shoot at and the moment you've got 2nd one, you've lost big one as single ZiS is much cheaper, scales and is effective vs all armor with added utility of barrage. Single demo on the blobs way is also more effective then DSHK and 120mm combo. In: COH2 Balance |
Thread: [Relic blog] Game Balance: The State of 1v1 for ESL29 Dec 2015, 09:45 AM
I'd like you to get yourself familiar with the concept of "weighted average", where skill level is the weight in coh2. There is incomparably greater skill difference between top 50 and top 250 players then between 1000 or 10000 players. If you aren't able to get yourself to at least top 300, you're either playing team games with randumbs and don't care for the rank and balance anyway or you're not able to pull enough weight to be above average player. CoH2 learning curve is quite steep, but it doesn't take that much effort or skill to be top 250-350, one have to be pretty bad at this game not to get to that spot and stay there for the preferred mode. Rank 1000 and up are not included, because they aren't any indicator of balance, they aren't good enough to play on the level for balance to even matter, its 100% "who makes biggest mistake as both do mistakes all the time" case. So, just like you wouldn't include African shamans in evaluation of worlds medicine level, you shouldn't include players who can't play the game at any competitive level because all it would do is give you inaccurate results. You can use whole player database to measure popularity of certain armies, but not the balance between them. To measure the data, you need to know HOW to do it. In: COH2 Balance |
Thread: [Relic blog] Game Balance: The State of 1v1 for ESL29 Dec 2015, 09:09 AM
How about the majority of other ranked players? I'd curious to see those stats. Thing is, players who can't get to rank 300 at least can't really be considered decent, expanding the statistic through the whole population would skew balance graphs, because there is much more people who can't play and have no idea what they do then players who are above average. In other words: Not much of a point to show data based on players who can't play the game. The data doesn't come from OP, but from relic itself and was posted on their blog. Closest thing to that, which we have, is coh2chart.com . In: COH2 Balance |
Thread: Break supply lines not working?29 Dec 2015, 08:04 AM
Why would it break caches? Its supposed to only decap the flag, caches are natural and intended counters to that ability. In: COH2 Balance |
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OKW can't do shit vs maxim + M5