I learned it the hard way back in the first year.
Just shoot crawlers.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Crawling wounded setting off mines.20 Feb 2016, 12:22 PM
In: COH2 Gameplay |
Thread: Soviet howizter Ostheer Howister population20 Feb 2016, 11:28 AM
15 popcap for on-map howis is fine, I'd drop mp cost to 500mp as long as they are so easily countered, but popcap is fine. In: COH2 Balance |
Thread: USF LT Tier issues20 Feb 2016, 10:21 AM
do you know that LT tier has AA HT which can deal with 222 and anything that ostheer can deploy early game? Did you know that 222 gets a buff and 2 of them will roll over AAHT? 30 krupp fuel with 2cm guns>>> 60 allied fuel with 37mm gun. Plus m20 has a crew with zook, though it may not be enough after 222 hp buff. It barely works now, 222 can always get away unless heavile damaged already and you often lose M20 in the process. In: COH2 Balance |
Thread: FEBRUARY 25TH UPDATE - RELEASE NOTES19 Feb 2016, 22:42 PM
dps on the AEC's coaxial: This is how the new DPS will look like? Thats acceptable compared to old 3.52 / 8.24 sad joke. In: COH2 Balance |
Thread: USF LT Tier issues19 Feb 2016, 22:29 PM
I'm not entierly sure how building Capt tier solves LT tier problems ![]() In: COH2 Balance |
Thread: Concerned about 222 price19 Feb 2016, 21:03 PM
You're concerned about M20 vs 222? Try Greyhound vs 222. 222 owned it with old stats and that is 15 vs 40 fu. Apparently 2cm autocannon was vastly superior AT weapon then 37mm Stuart main cannon. In: COH2 Balance |
Thread: New commander ability - Counter barage19 Feb 2016, 19:32 PM
In emplacements case? Its pretty much destroying. If you're forcing him to brace, you're forcing him to do something he doesn't want to as you've said, but you also create an opening for yourself to kill it 30 secs later. In: COH2 Balance |
Thread: British Mortar range is too damn high19 Feb 2016, 19:03 PM
Thats not really any strain for MP floating OKW. In: COH2 Balance |
Thread: Bug - UK Sandbags and Trenches19 Feb 2016, 19:01 PM
1)Everyone can and everyone does it. Its called ghosting. 2)Because its not free neutral structure like OKW or ost trench, it costs resources, just like bunker and you can't enter it, just like bunker. In: COH2 Bugs |
Thread: New commander ability - Counter barage19 Feb 2016, 18:59 PM
Hey, guess what? That is a total of 0 additional units you will have to make on top of most standard BOs! Plus, I want to destroy it QUICKLY, before opponent has a chance to react, I don't need to get it to half health and be chased off only for it to get repaired with additional vet star. That or leig must constantly barrage it and hope it doesn't get targeted by the pit itself. Hope the enemy doesn't repair it or use brace or attack your leig with infantry. Hmmmk. Or you can just rush shrecks at the pit if there is no bofors. If there is, you can position and focus on bofors, keeping LEIGs safe. And pit will rarely be placed so it can effectively cover bofors as it would require you to place it right next to bofors, not behind, next to it. As Ost you need 1 of 2 commanders with MHT, or pak (which can be bombed or enemy use brace) , or 580mp of infantry and 120 munis in which case the enemy can STILL brace and wait for support (or target and wipe the pgrens). Once again we have to hope that these units have no supporting units. Ok. MHT is not mandatory, it just makes it super easy. I don't like to bash my head against the wall and ost isn't really doctrine dependent. Oh and it just happens that one of these MHT commanders has a tiger tank. I've already covered the support part, I'm not going to repeat myself just because someone has mastered selective reading skill. That's the costs POV, now let's look at the micro POV. Axis players have to micro multiple units to not lose any, attack when the enemy isn't there, and have the perfect army composition for the assault. The British player on the other hand, can watch as his emplacements do all the work needed and brace when it's getting low and needs support. As I've said, you're paying a grand total of ZERO in addition to what you have as standard army as OKW and for ost, only MHT is optional. I always get 1 PG squad, regardless and it ends up being AT usually, so again, only MHT is additional side cost, which makes it piece of cake. Your costs POV is horribly biased, because you completely ignore what you already have on the field as standard units. I'm simply using units, which I will have at the time. Again, ZERO additional costs for OKW and optional MHT for ost. In: COH2 Balance |
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