http://imgur.com/aaFdxcP
http://imgur.com/ZmAPhJX

IA3 - HH got

While there are questionable changes you tend to often do to the game, if given a chance, the vocal community would utterly destroy the game in less then 60 seconds.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: FEBRUARY 25TH UPDATE - RELEASE NOTES19 Feb 2016, 18:44 PM
http://imgur.com/aaFdxcP ![]() IA3 - HH got ![]() While there are questionable changes you tend to often do to the game, if given a chance, the vocal community would utterly destroy the game in less then 60 seconds. In: COH2 Balance |
Thread: New commander ability - Counter barage19 Feb 2016, 17:25 PM
Yeah, I did, so I'd say we can argue that it counters it and doesn't, depending on the state of brace at the time. In: COH2 Balance |
Thread: New commander ability - Counter barage19 Feb 2016, 15:01 PM
2-3 volks and a pair of puppchens vs bofors, not blobbed, volks draw fire, puppchens on stealth approach from another angle for surprise burst, shrecks alone are enough vs anything else. Pressuring mortar pit with constant ISG barrage as OKW. As Ost, MHT is potent with incendiary barrage, if carelessly parked, use PaKs, if hidden, shreck PGs are enough. Obviously there is gren cover for PGs as Ost. You want to attack when you pushed off tommies or when they are on another part of the map, you don't want to fight tommies AND emplacements at the same time, lone vickers can be dealt with wide approach. In: COH2 Balance |
Thread: FEBRUARY 25TH UPDATE - RELEASE NOTES19 Feb 2016, 14:52 PM
why you want buff for sexton ? ![]() In: COH2 Balance |
Thread: New commander ability - Counter barage19 Feb 2016, 13:36 PM
You meant LEIGs?
Because you know, brace? Static 600 mp howis have a bunch of their own problems, especially now that they can't be built in base sectors, while all their previous hardcounters are as potent and cheezy as ever. In: COH2 Balance |
Thread: New commander ability - Counter barage19 Feb 2016, 13:09 PM
Barrage weapons with long cooldowns were NEVER emplacement counters, so it rules out nothing. Also, brits never had any way to respond to indirect fire outside of immobile mortar pit. Counterbarrage also have limited range, so there is nothing to discuss unless we see it in action. Its doctrinal, based on base arty, have a downside and seems useful, I don't see anything wrong with that so far. In: COH2 Balance |
Thread: Sexton, Valentine and 17-Pounder19 Feb 2016, 12:16 PM
Or played the game at all if you believe they're fine ![]() In: COH2 Balance |
Thread: Sexton, Valentine and 17-Pounder19 Feb 2016, 09:54 AM
Am i the only one that used this and though it was K? Every unit is fine vs AI. In: COH2 Balance |
Thread: FEBRUARY 25TH UPDATE - RELEASE NOTES19 Feb 2016, 09:10 AM
Also, can we now give Greyhound back its 80 damage? Current 240hp 222 stomps it like no tomorrow, new 222 won't even lose half health against this 280mp, 40fu, 75 mun investment with 37mm cannon ![]() Lelik Y U always go full retard with changes ![]() In: COH2 Balance |
Thread: FEBRUARY 25TH UPDATE - RELEASE NOTES19 Feb 2016, 08:32 AM
Because OKW is not supposed to fight them in close range. SMGs are allies domain, axis weaponry is effective on all distances. But since paras are doctrinal, if you want something to fight them, try StG obers. They melt shocks on approach and paras are much less durable. In: COH2 Balance |
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