Then place your emplacement better ffs. they are meant as defensive support not front line units ffs.
You can't really defend them if they are placed on the middle of the map...
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Reduce Braces Effect/ Mortar Pits less accurate11 Apr 2016, 12:41 PM
You can't really defend them if they are placed on the middle of the map... In: COH2 Balance |
Thread: Wipe fai-safe mechanic11 Apr 2016, 12:25 PM
No need to link me vid. I'm the guy who does balance similar kind of randomness in games actually. There is balance, there is immersion, there is what makes sense to happen and what not. Thing is to gauge how often these most unpleasent things happen and evaluate from there, the cause, frequency and so on. ISU of old was best example. That thing wiped reliably full health squads, so it was nerfed numerous times. It still wipes squads, but not nearly as often as it used to. It should do it, because it would look silly for a gun like this not to wipe on perfect score and this is what you're suggesting. There are only few units able to one shot full health squad, even less if we don't consider squad clumping, but since squads still do clump, this is your cause for the wipes, not the weapons themselves and that should be fixed, not artificial nerfs or counter logical buffs for a problem that can be fixed with squad spacing fixes. In: COH2 Balance |
Thread: Wipe fai-safe mechanic11 Apr 2016, 11:22 AM
Totally makes sense to take 203mm shell to the face and shrug it off. Only because wipes are not welcomed, doesn't mean nothing should cause them. Sometimes you'll have a bad luck, but nothing should prevent you from having it. If you don't like it, there are many more casual RTS games out there. In: COH2 Balance |
Thread: Light Vehicles need some adjustments11 Apr 2016, 06:59 AM
I don't see shermans being more expensive then P4s because they have vehicle crews. Stuart isn't more expensive then T-70 or puma either for same reason. Vehicle crew isn't unique units perk, its army feature and including cost on it makes as much sense as adding another 20% fuel cost on all OKW units, because they can reach vet5. That is bad excuse and you know it. In: COH2 Balance |
Thread: calliope = OP11 Apr 2016, 06:51 AM
So you managed to get full map domination, but failed to field armor in the process? Doesn't sound like you were that much more skilled then your opponent then. In: COH2 Balance |
Thread: calliope = OP10 Apr 2016, 21:30 PM
What if I told you that if someone has different opinion then you have on some subject, it doesn't mean his opinion is wrong? In: COH2 Balance |
Thread: calliope = OP10 Apr 2016, 15:04 PM
You're couple of months late for this thread, calli was nerfed long time ago. In: COH2 Balance |
Thread: Emplacements currently10 Apr 2016, 13:29 PM
Thats rich and ironic, coming from someone who, by the playercard, seems to be just as active in game as I am recently. In: COH2 Balance |
Thread: Proximity between streamers and Relic development team9 Apr 2016, 22:49 PM
I particularly enjoy comments like "222 got a small health buff" apparently 50% is small now according to one of the well known community members ![]() In: COH2 Gameplay |
Thread: Proximity between streamers and Relic development team9 Apr 2016, 22:35 PM
Because the mid ones and the ones that play casually are not aware of 100% of unit capabilities and possible strats and counters. If you are sick and want to get healed, you go to the best hospital you know, not to your local shaman. If you want to have good education, you go to best schools you can get to, not to local one in some 300 people village on the outskirts of satans ass. If you want valuable feedback on balance, you go to the best people who can provide it with enough knowledge behind them. This is why people go to experts instead of just going out on the street and asking random joes for opinions. In: COH2 Gameplay |
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