In its current state, Company of Heroes 2 allows for a wide variety of units that can actually be a part of a winning strategy - Company of Heroes 3 has factions that are bloated with units that never see the light of day.
CoH2 meta is tighter then virgins ass, you either use very small amount of viable units, or you lose, low
skill levels are irrelevant.
CoH3 on release had more units viable at any time, than CoH2 across its whole lifespan. |
Shock troops did not have a snare... Did u even read the post u were responding too? He was talking about Xenarra saying they shoudlve kept the snare
We get it, u main DAK. Its okay Kat, calm down
When was last time you played CoH3?
March?
Must've been, because that's how long Gustas do NOT have snare.
And yeah, I've read that post. I didn't really took it into consideration, because gustas do not have snare and its unlikely they'll ever get it back, so its pointless to even discuss it.
They are tanky CQC specialists and are not even the best CQC specialists, Ghurkas are. |
Like I said higher TTK might not be a “problem” but it 100% lowers the skill ceiling of an RTS (Real Time Strategy). You are giving people more time to react to situations that are advantageous to your opponent and detrimental to you. It’s not subjective, its objective.
No, it does not as evidenced by leaderboards very clearly.
It does the opposite - it makes the game approachable for more people.
I dare you to try to explain how making the game approachable and friendly to more players is a bad thing. |
If we're going to have a CQC squad that's so retarded good at anti infantry that it can frontally decrew MGs, then I think it's more than fair that it shouldn't be able to go toe-to-toe with vehicles too.
Edit: To be fair, their snare was removed back before MGs were uberbuffed. Maybe now it's not so shrimple.
Shock troops could do that in CoH2.
Shock troops also could throw their own smoke much more often and had AI grenades.
They were not a problem.
Just like Gustas are not a problem here.
Sniper bleeds them to death.
Quad shreds them.
Humber walks over them.
Don't park ultra lights next to them, because they'll shred it, just like any other SMG inf will(combat engines shred 250 up close too, but at range are hardcountered by them if something is inside them)
If you think you should be able to use mainline inf against them, its like thinking you should be able to use generalist medium and light tanks against flak 88.
Long story short:
Skill issue. |
I know they didnt get buffed, and I feel like I read somewhere that the chances of their flamethrowers blowing up increased, but I have used vehicles (Brit M3), and if they get close enough, they delete it. My point is, I have to devote all my attention to the guastatori when they hit the field. Whereas the enemy can essentially just A-move them and profit.
That's how churchills and matildas feel to axis players.
Yet they are being killed.
Gustatori are shock troops from coh2 and you counter them the same way.
Keep distance, use vehicles, focus fire. |
Use vehicle.
There, you just hardcountered them.
They didn't got buffed, because they were too strong you know. |
On top of that you actually wrote the sentence "planes are no longer silly". Which could not possibly be more incorrect, as they also said they are hotfixing the ASC
I was talking about how they moved, not balance.
Also, many players have a reality check, facing ASC for the very first time since release week, when everyone abandoned it for mechanized. Timings were changed a bit, but not to the point where its unavoidable death machine
Let me kindly remind you that CoH3 players whining loudest about ASC are 4v4 blobbers who do not even attempt dodging going by steam forums example. |
You're not supposed to play coh3 on same PC you played CoH1 15 years ago. |
USF player? maybe give all function p47 strafing
DAK.
No. Slow TTK, low dynamics, shitty maps, shitty sounds (especially the screams of units), shitty interface. For me, it's a shitty scale: due to the high grounds on the map, the camera became much higher, which made the infantry units tiny. In CoH1 and CoH2, the scale was such that you can see battlefield but you can also distinguish your units in detail. In CoH3, you don't see your infantry units, even though the game sells you infantry skins that which you should admire and probably won't see.
Balance is not equal to damn fun and interest. New Patch? Online continues to fall.
Slow TTK is not a problem.
Losing medium tanks in less then 3 seconds was not fun in CoH2.
Losing squads in 2 seconds or less also wasn't fun in CoH2 and it encouraged blobbing even more, because blobs just deleted squads.
Maps are a matter of opinion, one in 2v2 is horrible, but others are fine to me.
Sounds were improved greatly over patches and to me pointing sound as weakness is forceful nitpicking at this point.
You people constantly complained about camera being too close despite if being the exact same as in coh2. Some people can't be pleased, eh?
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WDYM?
As of last patch, the main issue is lack of map variety.
Balance and variety is good, performance is good, sound is great, planes no longer silly.
More maps, observer and replays and CoH2 is left behind. |