Funny how using resources for an at upgrade weakens early game but using resources for a unit with upkeep cost and pop that won't ever be used again before min 10 doesn't.
The difference is....raketen only counters ground and walls.
Soooo, you are not capping points before 10th minute?
And having ATG on field before light tanks arrive ENSURES oppoent will be much less aggressive with that light, giving you more breathing room.
Also, what the hell you are going on about with the resource on AT upgrade?
You're trying to refer to USF and UKF need to research racks?
You do realize that directly impacts timing of tech and lights in early game, while getting puppchen does not in the slightest AND allows you to have a hardcounter for these lights as well?
Genuine question, have you ever played 1v1 or 2v2 at rank better then 500? Because by denying usefulness of rakketen in completely shutting down shock light vehicle play in very early game(M3, UC and now dodge) making opponent waste resources for nothing AND allowing you to have a capper AND already on field ATG when its needed, you talk like someone who wasn't even close to that.