You're right in saying that conscripts are weak but said weakness gets compensated by the insanely op T-70 and the extremely strong t34-85. Also conscript utility is far from a meme. Merge+flamethrower early on is insanely strong. Oorah gives you a positional advantage (that most people here wouldn't notice because they lack basic understanding of coh2 tactics) etc. etc.
Oh, alright.
Can we nerf HMG42 or grens into the ground to the point where you're shooting yourself in the foot by getting it, because flame 251 has excellent, really bordering on op performance and StuGs are one of the most cost efficient units in game? You'll be forced to rush PGs or pidgeonholed into specific elite infantry doctrines almost every singular game just to stand a chance, but that's perfectly fine and I see no issue with it what so ever, because flame 251 and stugs.
Sorry, doesn't work that way.
While its always important to keep in mind what's behind the unit, if the unit itself is so bad that literally no one ever uses it, its in need of change, regardless what's behind it.
Merge+flamer is situational and you're better 9 out of 10 times just using flamer in M3.
Oorah is also situational since it had a spike up in the cost, while cons do not have weapon upgrade, soviets overall aren't exactly muni floating faction they were with almost everything costing muni now and more then before, plus in case of oorah you need to calculate yourself if its worth losing the potential DPS just to get behind the cover, plus its not like axis infantry doesn't have access to a sprint one way or another anyway.