I want to see a source on this, not because I don't believe you, but because that's amazing.
I know there's an instance of a T-70 killing a Panther by shooting it in the arse.
That's similar story.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Make Caliope normal23 May 2019, 18:45 PM
That's similar story. In: COH2 Balance |
Thread: Pershing Underpowered?23 May 2019, 16:14 PM
Well, Pershing is a premium med. Don't think of it as a heavy tank, its not. Think of it as a Comet with actually useful gun and vet. In: COH2 Gameplay |
Thread: OKW core change proposal 23 May 2019, 14:26 PM
That's a great idea! By doing that, you irreversibly obliterate balance of not only one, but TWO axis factions, creating massive incoherent mess because reasons! In: COH2 Balance |
Thread: Make Caliope normal23 May 2019, 08:46 AM
Irl 1 hit would destroy Tiger. IRL a GREYHOUND actually destroyed Tiger with its 37mm. Irl arguments are bad and you have no point here at all. Being inconvenienced is not a reason to soft remove from the game a doctrinal unit. In: COH2 Balance |
Thread: KV1 and Churchill can take too much damage22 May 2019, 13:04 PM
I am curious what form of AT you all are using against Churchill? Any of you guys try the combined arms approach? Churchill is a late game unit which requires tech plus 160 fuel. By that time, you should have a substantial amount of AT. Going by the descriptions of what that churchill apparently does, its a single Pak/Rak and a volk/gren using a faust, but faust is used first and PaK/RaK isn't even pointing at church until its on top of it. In: COH2 Balance |
Thread: KV1 and Churchill can take too much damage21 May 2019, 20:23 PM
Team games were removed? Sure, but why does that mean that flanking shouldn't be rewarded? Why comparably weak frontal armor isn't a reason that a damage sponge shouldn't be a damage sponge? Because that's the role of the unit-to take a lot of damage. In: COH2 Balance |
Thread: KV1 and Churchill can take too much damage21 May 2019, 20:09 PM
tiger has 300 frontal armor churchil has 240 kv1 270 What about JT and Ele, which he also mentioned? You forgot about them already? The sentence wasn't that long. In: COH2 Balance |
Thread: KV1 and Churchill can take too much damage21 May 2019, 19:00 PM
Well, that's your opinion you're fully entitled to, not a metric supported fact. If you losing a Churchill to a single RF, a Pak or Stug is rather hard to achieve. Hence, plural in the very sentence you've quoted right there. For someone who literally balances the game based on semantics, I expected you can the difference between singular and plural in english. Slow speed means little when it hardly provides opponent with an advantage. The unit has very fast rotation, acceleration, stock smoke, a tone of HP and high rear armor reducing the effect of the slow speed. And then, you faust it once it reaches threshold and it literally turns into an emplacement. The role of the KV-1 and Churchill is that of a break thru tank, it's role is not that of a hard counter to medium tanks. There are other units for that role available to the faction. It is, therefore they have very high durability and very low potential to actually deal any damage that regular med wouldn't do. Also, that breakthrough role means they can run towards and past ATGs and cause some chaos, yet literally no one does that. See, this is what Sander said starts to apply - role is one thing, stats is the other, just because stats allow you to use it in certain way, doesn't mean you should or you will. Because flanking should be rewarded in similar manner it is rewarded for other heavy tanks being flanked by mediums. Other heavy tanks have TREMENDOUS frontal armor and main gun that no med can stand up against. Last time I've checked, Churchills and KV-1s weren't deflecting up to 60% of ATG shots at max range nor were they penning all medium vehicles with 100% chance. In: COH2 Balance |
Thread: KV1 and Churchill can take too much damage21 May 2019, 12:02 PM
All of these units are also limited to one and have (some significantly) higher frontal armor then churchill. Church can be knocked down frontally by ATGs or StuGs/JP4s, others you've mentioned are at best hard to counter frontally, at worst impossible to(ele/JT) and to keep balance, they still need a weakness. Churchill weakness is its very slow speed and while good, hardly excelling frontal armor for a heavy tank. The claim about Rock-paper-scissors does not apply between PzIV and Churchill these unit do not hard counter each other. I'm quite positive that if there is a churchil around, P4 can't do much about it. And just because it won't die to it, doesn't mean its not a hardcounter, infantry escape from being hardcountered all the time, I'll never understand why people think that if vehicle isn't destroyed in first engagement, then it doesn't face a hard counter. On the other hand a PzIV managing to flank a Churchill should at least have penetration chance advantage over it. Why? Churchill literally can't contest anything above P4 with its gun(and even that is hard vs vet2 ost P4 or OKW P4) and it costs MUCH more then P4. In: COH2 Balance |
Thread: KV1 and Churchill can take too much damage21 May 2019, 08:20 AM
I find it hilarious that heavy tanks which sole purpose is to soak damage are being complained about being able to soak damage. Yes, these two are sturdy walls, but there isn't much coming from these walls back at you. In: COH2 Balance |
cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger