Yea PF have a much better snare.
The sole fact it doesn't require veterancy to use makes it better, yes.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: COH2 winter balance mod - discussion11 Feb 2020, 20:37 PM
The sole fact it doesn't require veterancy to use makes it better, yes. In: COH2 Gameplay |
Thread: Undeniable Easy Eight problem.11 Feb 2020, 14:58 PM
Then reduce panthers pen and RoF and reduce P4s pen, so StuG and JP4 will see more use. In: COH2 Balance |
Thread: COH2 winter balance mod - discussion11 Feb 2020, 13:48 PM
Are you able to find singular post across this, official or steam forums complaining about rifles AT capability to support that claim? Its here since forever and since forever it was never an issue to the point that you and many others weren't even aware of it for 5 fucking years, that's how much of a non issue it is. Sometimes, complaining just for the sake of complaining isn't a good way to go, so leave that to snek. In: COH2 Gameplay |
Thread: 5 men for OST11 Feb 2020, 13:23 PM
] No, you didn't, you just liked a random link with 16 ost games, that isn't any kind of indicative statistic what so ever and then whined how bad you are at the game. Game is not balanced around tournaments, but around ranked play. In: Lobby |
Thread: 5 men for OST11 Feb 2020, 12:47 PM
Will you then stop complaining about ost tanks being weak? Because that's what would happen if their early game and infantry would get even stronger. Also, you aren't even using full potential of your army, why do you think its weak? Because 10 best players in game aren't winning everything with them in tournaments, despite sitting on 40+ win streaks? You're basing your opinion on ost on the performance in smaple size that is LOWER then ERROR MARGIN? Where is logic in that? You can't even get a singular argument for the balance team why they should focus anything on infantry or early game, but I bet you still ignore batshit insane OP 251 and never build or use it. In: Lobby |
Thread: 5 men for OST11 Feb 2020, 12:18 PM
Ost is also overperforming in team games. This is another fun fact you conveniently have chosen to ignore. In: Lobby |
Thread: 5 men for OST11 Feb 2020, 11:51 AM
You're deflecting everything that's being said to you. Bashing head against a brick wall is more productive then talking to you, difference is, a wall can eventually fall, but your conviction of being a victim is unbreakable. Why use more arguments, when you're just going to deflect and ignore them over and over again? In: Lobby |
Thread: 5 men for OST11 Feb 2020, 11:31 AM
And that approach of yours is why you were, are and will remain an eternal scrub. In: Lobby |
Thread: 5 men for OST11 Feb 2020, 11:11 AM
Can OKW make reinforcement bunkers? Healing bunkers? - snipers can be build by UKF and Sov too...no unique Soviets can't have ATG and sniper at the same time. UKF got a whole plethora of different early game problems that ost doesn't. all u talk is bs and has nothing to do with an unique faction bonus. and no..4models squads arent a "bonus" T4 is your fucking unique faction bonus as it offers multiple premium vehicles, but you're too thick-skulled to comprehend that. Early game reinfocement/scouting/healing transport is most fucking unique early game unit, you're still going to ignore that. Ost has infantry that's better and faster when near vehicles at vet1, that's pretty fucking unique. can you please understand what UNIQUE means? Can you stop ignoring what's unique, just because it doesn't fit your expectations? In: Lobby |
Thread: 5 men for OST11 Feb 2020, 11:01 AM
-OKW got forking tech(unless game is very long, you're missing out of some tech units), lacks snipers, has moderate team weapons. -USF has no early game flexibility. -Ost also has couple of 6 man squads -ost has bunkers allowing you to create forward healing and/or reinforcement base at will at cheap cost -etc Lack of massive gaps in stock equipment or not being forced to choose X or Y set of units due to forking tech and ability to answer and get counter to literally any unit before opponent builds it is there since forever, but you're going to ignore it. Its easy to not see unique traits of your faction, if you FUCKING IGNORE THEM ALL WHOLE TIME. In: Lobby |
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