That's... not my theory you unpeeled orange.
That's what is being considered for it and the reasoning.
And guess what princess?
It doesn't come from me.
Here, have a go and see what Miragefla considers doing with it:
And lets be honest, as full of yourself you are, its still more likely Miras suggestion will get in then yours silly one based on nothing else but another "REEEEEEEEEEEEEEEE sov unit OP" thread.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Zis Barrage need longer cooldown28 Oct 2020, 20:33 PM
In: COH2 Balance |
Thread: Zis Barrage need longer cooldown28 Oct 2020, 20:12 PM
Funny you mention that, given how its considered to LOWER its CD to match ZiS, because it now has muni cost and long CD is no longer needed as a balancing factor. In: COH2 Balance |
Thread: The maxim thread28 Oct 2020, 19:59 PM
I keep trying to use Penals or Maxims but usually end up regretting it. Do 4 cons+mortar+commie. Just do it. fairly certain the maxim is not in the top 10 units that need to be fixed at this point in the game. I'd argue it actually is, given how the only "serious" pressing balance matters are osttruppen t2 rush and 5 man grens for ost and BGHQ viability/accessibility for OKW. In: COH2 Balance |
Thread: Zis Barrage need longer cooldown28 Oct 2020, 13:30 PM
If you need 2 volleys before you react, barrage is not a problem. This katitof obviously have not played against zis barrage. Or Katitof has enough field awareness to not park HMGs in front of direct fire barrage weapons. Katitof also likes to use mortars and other indirect weapons against people investing heavily in team weapons. Maybe you should learn from Katitof. You have to move your weapon team even before the zis starts firing, which means you need to have sight of it. Even then, it will still hit you once. In line with any other barrage except soviet mortar ones. In: COH2 Balance |
Thread: The maxim thread28 Oct 2020, 11:14 AM
I wonder what kind of genius at lelic though of giving maxim smallest firing arc in the first place considering it always had worst supression. Maybe it's relic from time when it could packup and setup quickly but thats irrelevant for long while. Let me remind you that originally it deployed and undeployed really fast and could sprint and was much cheaper. It basically was designed to be used as kind of LMG squad, which we all know how it turned out at the end on its constant wild swings from meta OP to as worthless as V as teammate. In: COH2 Balance |
Thread: The maxim thread28 Oct 2020, 10:54 AM
It fixes it the exact same way putting a band aid on raptured tendon fixes it. Also, how TF did you people derailed it from maxim being shit to "lol nerf weakest mainline upgrade that comes latest of them all"? In: COH2 Balance |
Thread: Obersoldaten and their Timing28 Oct 2020, 09:48 AM
Obers come in just time.Problem is they are quite fragile but firepower consolidate it. 0.7 target size at vet0 is anything but fragile. They are comparably as tanky as shocks, but don't need to close in. In: COH2 Balance |
Thread: Zis Barrage need longer cooldown28 Oct 2020, 08:35 AM
When you're making a weapon team move, CONGRATS, YOU HAVE COUNTERED IT, because it can no longer remain in place it did, zoning you out! Stop camping next 30 minutes in the same place and MOVE OUT. the zis has 80 range afaik... they shoot at the same range as the mortar Ok, I give you that, but if you're shooting it at that range, contrary to mortar, you aren't going to hit shit. And again, there ALWAYS is place to hide behind. You just don't have an excuse here. im not entirely sure of this... i dont see double ATG from anyone outside of OKW and SOV... Which game mode? In: COH2 Balance |
Thread: Zis Barrage need longer cooldown28 Oct 2020, 08:13 AM
Unless you're playing on one of these "empty open field" maps, there ALWAYS is somewhere to hide behind los/shot blockers on every singular map for 1v1 and 2v2 in ranked play. And if that fails you, zis has 60 range, mortar has 80, failing to counter it this way is the same as failing to counter KV-2 with JT. That is true... still double zis is a major pain to face more than any other double at gun combo so far (except the old creeping rakaten)... it could use a small price hike Doublte ATG is completely standard play from all 5 factions and barrage isn't spammed as soon as its off CD, like you and others make it sound. And no, it could not use a small price hike, because there is nothing wrong with it. You and others are bitching for the sake of bitching, because you've ran out of units to cry about thanks to community balance modders it seems. zis barrage dont make sense Yes, but shoots 6 shells instead of 4. because the barrage reloads TOO fast and with less scatter. Muni is not infinite, scatter is IDENTICAL. as ost weapon teams, you cant even pack up fast enough, you either lose half the team or get wiped. 2-3 zis rounds will hit you from afar. Stop parking weapon teams within 30 range of ZiS guns. And if if more then half barrage hits then 1) extremely lucky RNG 2) time to learn to play and work on awareness and reaction timne, because you have none if you just sit there and eat barrage weapons whole payload instead of moving after HEARING initial shot. almost same crap as pak howie. No. In: COH2 Balance |
Thread: Obersoldaten and their Timing27 Oct 2020, 23:59 PM
Atm its because its simply effective, not because infantry suddenly stops working, because hitlerium enhanced ubermenschen hit the field. And in soviet case, their early-mid game is DEAD without doctrinal infantry, so T-70 is the only, exclusive thing they have to lean on to get through it. In: COH2 Balance |
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