Hey, i crazy or the new factions dont get a inf. mortar? Only truck?
PACK howitzer and infantry gun are their mortars.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Disappointed with OKWs extra commanders27 Jun 2014, 16:22 PM
Hey, i crazy or the new factions dont get a inf. mortar? Only truck? PACK howitzer and infantry gun are their mortars. In: COH2 Gameplay |
Thread: Wrong icon on stolen DSHK27 Jun 2014, 13:59 PM
Seeing how DSHK performs and costs compared to USF HMG, it doesn't deserve its icon anyway. Its a laughing stock in comparison. In: COH2 Bugs |
Thread: Assault Engineers27 Jun 2014, 13:22 PM
I go for fast AA HT, I don't get nades or BARs(yet) until the very late game. I don't play infantry company as well, so I float muni pretty much always. In: COH2 Balance |
Thread: Assault Engineers27 Jun 2014, 13:16 PM
Why I never thought of that? Constant muni float on USF if a standard for me. In: COH2 Balance |
Thread: Disappointed with OKWs extra commanders27 Jun 2014, 13:05 PM
Clearly you were talking about vCoH1 and not PE at all. ![]() ![]() In: COH2 Gameplay |
Thread: War Spoils Drop Rate and Rare Commanders27 Jun 2014, 12:58 PM
If you have 10 people spamming over and over and over, then that is a vocal minority. The DLC commander thread had so many pages and responses, but if you'd skimmed through it you'd noticed its the same people jerking over constantly on the issue. lolcake, ssheini, jaigen-that trio is a vocal minority dictionary example, you see them in every balance thread constantly complaining at allies and screaming for buffs on axis. You can tell that paid commanders were popular, because EVERYONE used them. It might not be liked, but it definitely was popular. The only working way of saying if DLCs are popular or not-using or not using the wallet, proved that people would buy them. I for one would love to have a choice if I want to farm or to buy them. Also, there is nothing wrong with DLCs affecting mp, more variety equals more strats which equals to better and more healthy meta as long as they are balanced. Hell, people didn't even raged much at paid commanders as they did at completely retarded relic balancing of them. First batch was fun and somewhat balanced, but TA and SI ensured the rage was justified and it wasn't even because they were paid, but because they were completely imbalanced. I'm not putting a blame here on anyone but relic for doing a step forward and a step backward at the same time. War spoils system is an awesome thing and I welcome it, but not being able to give up a single beer for two commanders is the issue I have, because I can't and don't play as long as certain streamers, but I do have a spare change that I'd like to use to get myself some variety. I'll wait for Noun to explain the system today and see if its something reliable with a trigger or not, but I just as well would like to have the option to get it now, I don't need all DLCs, I'm carefull with my money and I'm getting only what I know I will use. In: Lobby |
Thread: Disappointed with OKWs extra commanders27 Jun 2014, 12:40 PM
Oh, I didn't knew PE had Puma, thank you for enlightening me. ![]() But even if you want to bring CoH1, here it goes: Marder III, it was basically PE version of AT gun, once in range, small arms destroyed it. JagdPanther had a role of elephant/JagdTiger here, the role of heavy tank destroyer with lots of HP, solid front armor and decent mobility(panther base after all). Here, JagdPanzer does that. Hetzer was a light TD, basically it was an answer to StuG/Puma of the Wehr. Now why Wehr had both, Puma and StuG you might ask? That is quite simple really, Puma wasn't a light TD by default, it was mainly AI unit that could be upgraded to fight M8, while StuG was a full fledged medium TD. And again, stop pretending Puma is not a light TD in game of CoH2. http://blogs.companyofheroes.com/2014/06/10/coh2-the-western-front-armies-unit-profile-sdkfz234-puma/#more-735 It doesn't matter if its a car, tank or unicorn IRL, its role is light tank destroyer, you can deny that all you want, but it won't change that FACT. You're as dense and thick on your head as Jagdtiger frontal armor you know... In: COH2 Gameplay |
Thread: Disappointed with OKWs extra commanders27 Jun 2014, 12:15 PM
You need to play the game more Affe and spend less time on forums, your arguments start to sound like the ones of certain N named person, who also spend months on forums with 10 games played. We couldn't care less what it was IRL. In game, ever since it was introduced it got a role of light tank destroyer and thats what it excels at. It have nothing to do with hetzer love/hate, its all about balance. Heavy/big gun tank destroyer? Elephant, JagdTiger. Medium tank destroyer? JagdPanzer IV, StuG. Light tank destroyer? Puma twice. See, that role is covered, no matter how much you want to spin it, its there already. That niche is well covered for both armies. Same thing with Jacksons and Wolverines, one is long range, big punch support, another one is more mobile, cheaper skirmisher akin to puma, they share similarities and targets, but they keep different roles. Its really a simple concept, so I'll leave you with that, take your time and let it sink. In: COH2 Gameplay |
Thread: Disappointed with OKWs extra commanders27 Jun 2014, 11:59 AM
Except, overflaps with Puma, which is cheaper, more mobile tank destroyer. In: COH2 Gameplay |
Thread: Patch discussion - 27/6/1427 Jun 2014, 11:48 AM
In: COH2 Balance |
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