Damn, lost so much crap in this game.
Intense ending coupled with priceless whinefest.
Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Pyrrhic victory against JagdTiger29 Jun 2014, 11:54 AM
In: Replays |
Thread: Does USA/OKW halftrack arrive too fast ?29 Jun 2014, 11:09 AM
The only one going full retard here is you. You're so deeply stuck to your delusions that you refuse to see and hear anything you do not want to see or hear. OKW have AT in T0, Wehr could have shreck/pak at 7 min as well, your argument is as void as your biased balance feedback. While USF can have AT at this time, for sov its completely tier and doctrine dependent. However, halftrucks can die to small arms and this is one of the reasons why they are early game vehicles, while neither, T-70 nor the Luchs have such a weakness. In: COH2 Balance |
Thread: vs RtN29 Jun 2014, 11:05 AM
Told him to not upload this, derp. In: Replays |
Thread: Does USA/OKW halftrack arrive too fast ?29 Jun 2014, 10:43 AM
Did you enjoyed 7 min T-70? No? Then why do you believe 6 min Luchs is a good idea? In: COH2 Balance |
Thread: Does USA/OKW halftrack arrive too fast ?29 Jun 2014, 10:04 AM
And why would you not utilize its range? It got better range and better sight. There is absolutely no reason why it would be in range and when AA HT moves, it can't shoot its flak. In: COH2 Balance |
Thread: OKW Economy.29 Jun 2014, 08:47 AM
What's odd to me is that after the changes from the Alpha, why they didn't just scale up the fuel costs of everything and let them have normal resource income to correspond to that. The only difference between that and now is that now if you have an Ostheer player who can give fuel to you with their doctrine (LW supply or whatever), the fuel they give you is proportionally more valuable. It always was more profitable to use luftwaffe drops. On average, with old and with new systems on half map you got the same amount of income as with the new one(actually new system is slightly more rewarding). Difference is, as I've said, in old system it was all about campfest and with new, its important to have map control. In: COH2 Balance |
Thread: OKW Economy.29 Jun 2014, 08:35 AM
Didn't play alpha, but it sounds like they did adjust the resources after the lockdown change. Back in alpha trucks boosted income of points to normal 100% level, but all other points gave only 1/3. This led to extremely boring and cheap meta of locking down 3 sectors, being incredibly campy, ignoring all the map and going constantly for opponents cut off. The change and system we have now makes map control as important for OKW as for other factions, so camping is not as rewarding anymore and you can still manage your resource by the conversion truck. In short, what we have now is incomparably better then what we had in alpha. In: COH2 Balance |
Thread: What's your Jagdpanzer IV tactics29 Jun 2014, 08:11 AM
Has anybody had good success using the IR halftrack to support both Jagdpanzer and the Infantry Gun? I did with infantry gun and jagdtiger. Basically, IR ht synergy with anything that shoots further then can see it awesome. When you somehow manage to get resource advantage or some spare resources, go for IR ht imo. In: COH2 Gameplay |
Thread: US anti-tank options?29 Jun 2014, 08:08 AM
Out of the 3, bazooka seems to be most effective. Why? Its relatively cheap(RE squad always gets it, captain gets a pair). On a cheapest squad in game that can get 5th men. AT gun doesn't have a range or penetration to be useful and even AP rounds do not change that. Jackson is effective and can take out a panther with a micro, but Wolverine is some kind of joke, it was supposed to be quick and maneuverable but feels like heavy tank made of paper. In: COH2 Gameplay |
Thread: OKW Economy.29 Jun 2014, 08:03 AM
@Hans You do know about the resource conversion truck? The one that allows you normal fuel income at the cost of muni? OKWs economy resolves around that truck and managing it. Also, you can get fuel boosts from wrecks(even still some neutral work) and team weapons, which I never see you scavenge. In: COH2 Balance |
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