I know what kind f player Oz is, believe me, my jaw dropped after seeing the game and that surely wasn't what I expected.
Besides you've missed my point entirely, it doesn't matter who he beat or who he have lost to, Alex claims allies are easy mode, yet is completely unable to prove it without being carried hard by incomparably better then him players. He'll achieve that by himself(1v1, 2v2 at with someone on his level, playing with randumbs) then he will actually prove his argument.
If he is unable to do so, then its just another bs coming from him.
Nothing more, nothing less to it really.
Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Conversion abilities destroy flow17 Apr 2015, 08:37 AM
In: COH2 Balance |
Thread: Conversion abilities destroy flow17 Apr 2015, 07:57 AM
Yes, kudos for him, I'm not saying word against that. But he have also shown to everyone the level of skill he presents, he can beat a bad player who steps in his own molos and incendiary, but looses to 200-400 rank player without even contest, if that doesn't prove that he got carried hard, then I don't know what will, ESPECIALLY considering the ranks, game modes and experience with all factions of team who carried him. He'll get to top 100 or even 200 by himself or with team mates of similar skill to his, I'll accept it. He gets carried by players who are actually on top 100-200 level, no, that won't convince anyone who isn't axis die hard fanboy. In: COH2 Balance |
Thread: Alpha Announcement17 Apr 2015, 07:41 AM
It's a bit odd that there is only one new faction- will there be a new third axis faction? Unless you wait it to not have normal tanks and instead assault guns and lightly armored TDs with P3 being heaviest normal tank, there is not much to use for axis really that wouldn't be same unit with different skin and in that case why bother with forcibly new army? And if the brits come out, I sure hope there will be the famous "cigarette near fuel" line, THAT WAS AWESOME! In: COH2 Gameplay |
Thread: Conversion abilities destroy flow17 Apr 2015, 07:36 AM
Yea, with Porygon and Siu-king. I played against them multiple times, they are way above your league so... Carried hard? Why won't you do that for a mode where its impossible to carry you and show us how it really is instead of teaming up of d-bag but good player? In: COH2 Balance |
Thread: Ostheer, the never ending struggle17 Apr 2015, 07:29 AM
^This. Nothing more amusing and sad at the same time then one army heroes saying opposing armies are OP. How can they know that if the unit looks is all they understand about opposing faction if they haven't played it, they don't know economy, they don't know armies game flow, they don't know weaknesses(seriously, the only truly effective way to know armies weaknesses is TO PLAY IT AND LOSE TO BETTER PLAYERS so you can check the rep and see what happened), but they act like all-knowing. In: COH2 Gameplay |
Thread: Blob nerf aura16 Apr 2015, 22:51 PM
How would you implement something like this when the core of USF and OKW's strats involve lots of a single type of unit by design. That lots of same unit type does not have to be centered in the area of the size of capture circle you know, there is plenty of map for them to be at. In: COH2 Balance |
Thread: PTRS now OP?16 Apr 2015, 21:29 PM
The salvage kit is the missing link. The salvage kit allows you to have t34s more often and more readily available. The free manpower and fuel from wrecks is quite significant if you are diligent at harvesting destroyed vehicles It works well if you destroy vehicles instead of losing them In: COH2 Balance |
Thread: Blob nerf aura16 Apr 2015, 21:28 PM
But they use actual accuracy instead of scatter to determine hits and just because they can attack ground doesn't mean its the only targeting mechanic they use as opposed to balistic weapons In: COH2 Balance |
Thread: Blob nerf aura16 Apr 2015, 19:43 PM
Would it be possible for AoE weapons (flamers,mortars,howtizers of all kind, tanks) to have their accuracy increased by a huge amount when firing onto clumped up infantry? No, because they don't fire at models, but at ground. Only flamers fire at models, but they already have aoe damage and a pair is murderous. In: COH2 Balance |
Thread: Ostheer, the never ending struggle16 Apr 2015, 18:38 PM
Fair enough, even I've met people like that. In: COH2 Gameplay |
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