
Different theme, same behavior.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Your average CoH2 player :)22 May 2015, 12:35 PM
![]() Different theme, same behavior. In: Scrap Yard |
Thread: what is the BEST USF commander for 1v1 (right now) ?22 May 2015, 12:29 PM
As long as you avoid mechanized, you should do good. |
Thread: Mortar Carriage 22 May 2015, 12:22 PM
I'm not saying about this particular thread, but about a trend. Its no secret that 70-80% of balance thread are not balance thread, but desperate please for supremacy on both sides. Incorrect identification of the problem also isn't helping the case regardless if you're Jesulin himself or a lolcake, if you're trying to put a band aid on a severed artery, you'll fail, just as 90% of all squad wipe threads completely fail to recognize the source and are blindly focused on symptoms to the point, when the source will be fixed, we'll have a game with every single non small arms based, non exclusively AT oriented weapon being vastly underpowered and then what? You'll make 1000 bitching threads about stuff being up? Its not that anything is wrong with scott or other aoe AI weapons, the core reason since the last big patch is and always was the squad spacing, people should bitch and whine about that until relic finally fixes it, which will DIRECTLY fix close to all one shot problems. But yea. Its me baiting for flames and warrioring for my own agenda. It have completely nothing to do with a bunch of thread and post spamming scrubs who boast at how skilled they are while being too dense to know what really is wrong with the game, you and Corsin being extremely suitable examples of that. Nobody has posited "ability to kill axis units" as a criteria for requiring a nerf. You are flamebaiting, as always. You are worse than a waste of space on this forum because you desperately seek to sow the seeds of conflict. Perhaps you have conflict in your life that you cannot fix and feel satisfaction from trying to make others share your emotional pain. I encourage you to try psychotherapy to uncover your deep personal problems that lead you to troll on the internet.
![]() Change your sig Bulgakov, it makes you look like hypocrite. In: COH2 Gameplay |
Thread: Mortar Carriage 22 May 2015, 11:28 AM
If the criteria for stating that weren't limited to: -Can it kill axis units? Its too strong if yes. -Is axis unit winning against overwhelming odds? Its too weak if not. Examples of 1? Scott. Guards. Paras. Shocks. Examples of 2? Panther vs multiple meds. Tiger vs multiple meds or better heavy. KT vs multiple meds or heavies. Obviously there are too weak and too strong units on both sides that need addressing, but about 80% of complained stuff, including Scott, are not in that category. In: COH2 Gameplay |
Thread: USSR FHQ Ability OP22 May 2015, 09:00 AM
Like clock work the FHQ OP thread is back every month..... I'm waiting for the next "B4 killed my whole army its OP" one that fallows it usually I'm pretty sure the "shocks/guards OP because my grens died" thread is usually next on schedule. In: COH2 Gameplay |
Thread: Relic, the Community, and the NDA21 May 2015, 18:53 PM
@CieZ I hope that you do remember that for any soviet imbalance there existed ost imbalance on equally silly level. Ost scout cars and half trucks that wouldn't go down to anything less then ISU or SU-85. Old LMGs. HMGs pinning everything in sight, regardless of the position on the arc. P4 being able to take on 3-4 T34 as long as it kept reversing. Vet2 P4 being able to take any number of T34s as long as it kept reversing. Immortal vet2 PGs mowing down everything. 251 being KV-8 from your description except on 4th minute. Old pin plane that pinned and murdered everything on the map. Ultra turbo engine damage blitz. LEfh permanent barrage. Old OPels and some more flowers of balance back then. The game as a whole was pretty horrible back then. In: COH2 Gameplay |
Thread: Suggestion / realistic fix to German rifle nades.21 May 2015, 15:20 PM
Nades do wipe. That's what they are designed for. So do demos. Didn't stopped you from opening flood gates of tears. In: COH2 Gameplay |
Thread: IL-2 Sturmovik strafe21 May 2015, 09:58 AM
Relic likes making useful stuff utterly useless. Osttruppen are the only squad that have ever recovered from that. In: COH2 Gameplay |
Thread: Ostheer's Panzer IV vs Sherman/T34 Costs 21 May 2015, 09:56 AM
T34 being better then Panther in AI. Yea, it is a gold medal here. Competition is still para Olympics though. In: COH2 Balance |
Thread: Suggestion / realistic fix to German rifle nades.21 May 2015, 09:47 AM
@JohnnyB mortar precision strike also isn't 100% accurate and costs ammo. Your argument is invalid. IF they will fix squad bunching, especially on support weapon, we'd have a lot healthier infantry/mortar and nade play. In: COH2 Gameplay |
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