
Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Halloween Event14 Oct 2015, 13:24 PM
If they'll try to put pumpkin skins for armor... In: Lobby |
Thread: Squad wipes due to land mines14 Oct 2015, 13:16 PM
During OCF is was proven that you don't need 10 shrecks on field ASAP to win a game, you really can spend muni on something else, puppchen and JP4 are effective AT. Muni penalty for OKW means you'll have 4 mines instead of other factions 5. Such penalty, much limitation. USF. Doctrinal, takes ages to build. Stats for it are still the same. In: COH2 Gameplay |
Thread: Squad wipes due to land mines14 Oct 2015, 11:52 AM
The exactly same mines are used by OKW. And doctrinally by USF. And UKF. The only mine soviets have that at least 1 other army doesn't are the tripwire mines. In: COH2 Gameplay |
Thread: Is USF punishing to play still?14 Oct 2015, 11:00 AM
You know its a confirmed fake, right? In: Lobby |
Thread: Is USF punishing to play still?14 Oct 2015, 09:37 AM
DevM win Romeo tournament with USF DevM would do this with a block of coal, a slingshot and a toy car. In: Lobby |
Thread: Next patch sneak peak by Relic14 Oct 2015, 09:11 AM
Play New Steam Version and say it again. Playerbase are weaker as COD. You know what coh1 multiplayer would look like without steam now? You realize that if not for steam, all you coh1 fanboys would have is a singleplayer and comp stomp? Now look at EA, Battlefield 2 for example. You can still get it and play on steam, but mp servers were shut down dead long ago. CoH1 still having mp at all, being an old game is quite an achievement already. In: Lobby |
Thread: semi-automatic rifles should be outperforming bolt actions14 Oct 2015, 08:12 AM
While SVTs underperform in comparison to any other semi auto, it was never about real life "balance". Realism ends the moment balance starts. Otherwise you'll end up with an imbalanced mess like MoW series. In: Lobby |
Thread: Soviet's tech tree needs to be look at14 Oct 2015, 07:29 AM
I'm making this armies with upgrades vs ones without. Just happens that its allies who have them and axis who don't. Every faction could use more upgrade abilities. Brits has the most currently but could easily have double the price and increased effectiveness to their upgrades to really make them game changers. Now its way too late to add upgrades for old armies, you'd either have to implement something new or strip some of the current benefits and place them behind side costs, both of this require faction redesign and rebalance, which is unlikely. But i guess the most complicated RTS you have ever played is probably DoW2 so i don't think you will ever understand.... What are you? Gypsy fortune-teller? I've been playing RTS games while you still played "fill the diaper". Unless you have obtained master league 1v1 in sc2, please don't even bother to respond because you have never been high level enough in a strategy game with depth to being able to comprehend this. Then I suppose you can eat your own advise here and present to us your master league rank in apples while we still talk oranges kk? ![]() In: Lobby |
Thread: lets talk about medium tanks vs schrecks (AGAIN) 13 Oct 2015, 16:34 PM
Schreck blobs get rekt by suppression and mortars. Inc nade range ensures that volks counter suppression head-on, unless they approach garrison from the side its set up. In: COH2 Balance |
Thread: Flame tanks are OP because of CPU optimization13 Oct 2015, 14:53 PM
Was hard to tell ![]() Emote confused me ![]() Also... In: COH2 Gameplay |
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