Saw a post for a Korean War COH. i disagree with this i feel relic NEEDS to get away from historic games.
The reason why is that COH and DAW are the hardest RTS games to balance ever, is since Relic has to focus on having historical/franchise accuracy. If relic can make a new ip where they don't have to worry about historical accuracy or making sure Terminators are op, we would have a game where balance would be less of an issue.
I completely disagree with you.
The only people who scream realism=balance are the fanboys of certain units/weapons.
Realism ends where balance starts, games based on WW2 or Warhammer 40k are supposed to be balanced and IMMERSE, not realistic within their own universe.
Unless you're making a simulator game, realism couldn't be more irrelevant.
Units might be given historical role or role that is true to their IP origins, but how will they perform within that role is up to balance and nothing more.