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							Thread: July 22 Patch Notes23 Jul 2014, 05:53 AM
						 
						Pzwerfer untouched presumably? Probably needs a bit of a buff if Katy is now a beast and the Stukka is an avatar of Bhaal himself.   In: COH2 Gameplay  | 
							Thread: July 22 Patch Notes23 Jul 2014, 00:52 AM
						 
						God I hope the Pack howi is actually good now. I'm not sure if that mid/long damage is going to be enough for it to do a lot of damage. At least the gap between it and the ISG should have shrunk, praise the lord.   In: COH2 Gameplay  | 
							Thread: State of the balance according to Imperial Dane23 Jul 2014, 00:01 AM
						 
						
 Did you just compare a man with questionable balance opinions to Hitler?  In: COH2 Balance  | 
							Thread: 2v2 vs OKW pains22 Jul 2014, 13:50 PM
						 
						The Pak is T3 and very expensive manpower wise. It's slow to do its work, if it does its work at all - which it's not guaranteed to, certainly. If enemy ISGs show up, they're just as likely to bleed your siege forces dry as you are to actually make a breakthrough. Probably more likely. I would say the enemies have a pretty substantial advantage in those kinds of situations. And time is on their side, since the late-game is very hard on America. Even after getting some advice earlier from the forums I still feel like double USA is a really weak combo.  | 
							Thread: So when do US terminator units get a nerf?21 Jul 2014, 04:10 AM
						 
						1919 might need slight nerf. Rifle company starting vet needs a look at. Everything else is an exaggeration. And to whomever said Americans are OP in team games, that's got me cackling like a madman. USF are the weakest faction in 2v2 gaem modes and above.   In: COH2 Balance  | 
							Thread: Things I learnt about WW2 from COH220 Jul 2014, 12:55 PM
						 
						110. World War II saw the introduction of extremely powerful handheld flamethrowers that could shoot almost as far as a rifle bullet.   In: Scrap Yard  | 
							Thread: General World War 2 Discussion Thread20 Jul 2014, 12:46 PM
						 
						That's a 'what-if' scenario. That might have helped in a minor capacity, but if you're making changes to the timeline circa 1943 it's not going to result in the Germans doing anything other than holding out a bit longer.  In: The Library  | 
							Thread: USA vehicle exiting abuse20 Jul 2014, 11:59 AM
						 
						Katitof, the fact that 4v4 is impossible to fully balance has no real connection to the fact that this exploit should be fixed. There is no disadvantage to fixing this bug, and it IS a bug. The solution should be that if you try to crew a vehicle that would put you over the pop cap, it doesn't let you. Or if that's too hard to code, crewing vehicles is disabled after you are AT or BEYOND the pop cap.   In: COH2 Balance  | 
							Thread: State of the balance according to Imperial Dane20 Jul 2014, 10:30 AM
						 
						
 ![]() Hearts of Iron 3 is subject to significant axis-favored game balancing for purposes of multiplayer as well as to make up for it's inability to realistically simulate the fall of france through other means. The Wehrmacht often simply bashes it's way directly through the Maginot line, and even when it attacks Benelux usually just advances forward in a line, not attempting any encirclements and allowing the allies to retreat in good order. Had this moronic battle plan been attempted in real life, the Germans would have played right into the Allied hands, been unable to sustain it's war industry and collapsed by 1942-3, even without soviet assistance. If you want a realistic simulation, try Gary Grigsby's War in the East: Don to the Danube. Adam Tooze's The Wages of Destruction is a good illustration of the economic problems facing the Reich and illustrates quite well why the German war effort was doomed to fail. With all that said, I think you're being awfully dismissive of the Allied efforts in the war. They did not simply zerg rush the Germans with densely packed infantry. It's particularly insulting to the Soviet forces, who executed some of the most brilliant offensives in history in the final years of the war to decisively crush the German war machine.  In: COH2 Balance  | 
							Thread: State of the balance according to Imperial Dane20 Jul 2014, 05:05 AM
						 
						A lot of things in CoH/CoH2 are like "WWII as it happened according to pop culture". The campaigns in particular draw a lot of inspiration from movies etc (or Band of Brothers). Even outside of that you see a lot of tropey stuff based on misconceptions like "The Sherman is a total piece of shit", "Germany had the best of everything" and whatnot. I find OKW to be particularly egregious example of this given that it's a faction based around having supertanks and supersoldiers. Makes you wonder why the Germans didn't win the war sometimes!  In: COH2 Balance  | 
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