Maths bro
3 * 0.66... = 2
2 * 1.33... = 2.66...
2 * 1.5 = 3
If you subtract 1/3 from a number, you need to add *half* of the new number to get the old number again. Not one third, as demonstrated above.
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Thread: Easy Eight24 Jul 2014, 23:50 PM
In: COH2 Balance |
Thread: USF Airborne Company drops24 Jul 2014, 11:28 AM
The main utility is that you can get MGs if you went Captain, and you can get AT guns if you went LT. But the Pathfinder/AB squads are of rather limited utility, despite being fairly good units. You'll be utterly overwhelmed MP wise if you try to get rifles, officers, AT guns, MGs, pathfinder squad and AB. If you try to substitute rifles for AB partially, you'll wind up with an early gap in your lineup because the AB squads come well after the point in the game when you actually need a good amount of core infantry. Usually I'll just end up replacing dead Rifle squads with them later on if the need arises. In: COH2 Balance |
Thread: OKW arty call in instantly destroys your base?24 Jul 2014, 10:35 AM
The solution is simple. Just don't let it be called into the base sector. The US armor company's artillery can't be used in base sectors for the exact same reason. Discovered this the hard way when we tried to do a baserush with 240mm as cover to rain down on the defenders. ![]() In: COH2 Gameplay |
Thread: New OKW Commander!24 Jul 2014, 05:58 AM
Already had another thread on it, from someone who had the doctrine. Relic has now withdrawn the (obviously unfinished) commander. In: COH2 Gameplay |
Thread: Proposal to increase the number of weapon slots for Rifles24 Jul 2014, 04:38 AM
The OP is being sarcastic, in case nobody else noticed. In: COH2 Gameplay |
Thread: Easy Eight24 Jul 2014, 04:07 AM
M36 is pretty horrible for a "slugging match" because it's so weak. Its ability to win fights is dependent on your ability to kite with it. At least the Easy 8 can take a few blows and come out the other side. I would not be surprised if the Easy 8 was more effective head on against a Panther simply because it's higher ROF and increased armor/health allows it to do more damage on average than the Jackson's increased penetration does. In: COH2 Balance |
Thread: Easy Eight24 Jul 2014, 02:02 AM
Used Rifle company first time last night. Two games, double Ost then double OKW. The Easy 8 was fantastic. It feels like the gun fires really fast, faster than Sherman, although maybe I'm just imagining that? At any rate the pen is good against enemy mediums, and it seems more armored/tougher than reuglar Shermans. Honestly I feel like regular Shermans should be this armored/tough generally since it's the heaviest vehicle we get in the damned game, even if it doesn't have as much offensive punch as the E8. Did not get to try it against heavies since in both cases we won in under 25 minutes. I think the doctrine will be more balanced if summoning Vet riflemen is altered to require fuel, OR is changed so that you just build normal rifles and then they vet up faster than normal. I think the early game strength is more of an issue than this tank is itself, although I'm sure time will tell if this is just my biased assessment of it or not. I would happily pay 140-145 fuel for the current tank, it feels *slightly* cheap at 135 fuel. In: COH2 Balance |
Thread: The new MG-3423 Jul 2014, 08:52 AM
I'm not saying it's necessarily awful, just that the patch notes seem to imply that it's now going to be roughly in line with the MG42, but suppression wise it's clearly exceeding it. I wouldn't be surprised if this is a bug, I don't think they would have said "we're bringing it up to almost MG42 standards" if actually it was suppressing with half a burst. In: COH2 Balance |
Thread: War Spoils - Let's talk.23 Jul 2014, 08:31 AM
I believe that the anti-DLC commander whiners, some of which spend hours complaining, are mostly teenagers that want to preserve their weekly allowance dollars. I work a full time job and spend exorbitant sums to keep my PC high end. Yet I too hate DLC commanders. My policy on DLC is that it should not be things that affect balance. Even the way we got WFA itself was something I feel uneasy about - I would have felt better if it had come with a "Western Front campaign", not just the armies. Regarding commanders, I feel like all commanders should be available from the start. From Relic's perspective, of course they want to monetize them, because that's what everybody wants. Hardly anybody would spend money to buy face plates or skin packs. What I prefer is the old expansion model. You get a sizable chunk of all kinds of content - maps, single player campaigns, factions. Of course Relic gets more money if they sell each component individually, so that's what they do. In: Lobby |
Thread: The new MG-3423 Jul 2014, 08:23 AM
I can definitely say that it has crazy fast suppression now. Much better than the MG42 had last time I encountered it. Patch notes be damned. In: COH2 Balance |
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