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Thread: Prestige rank 10 Aug 2014, 23:40 PM
Whenever I stomp someone with a whole Prestige level over me it gives me great satisfaction. In: COH2 Gameplay |
Thread: US faction too effective?10 Aug 2014, 09:34 AM
If they never give us a Pershing, the least they could do is give us a 3" AT gun. http://en.wikipedia.org/wiki/3-inch_Gun_M5 In: COH2 Balance |
Thread: My proposal to making USF more appealing 8 Aug 2014, 03:28 AM
Could you post the official statement where they said there will never be a Pershing? "Imagine M26 Pershing in front, Jackson behind" is no different than saying "Imagine IS2 in front, Jackson behind". Which is already extremely possible in 2v2s and beyond, yet manages to not result in overwhelming allied victories every time. The idea that this is impossible to balance, or even particularly difficult, seems highly suspect. The Pershing would theoretically be in the same league as Tiger and IS2 stat wise, it could be better or worse against infantry or tanks depending on how they felt the need to balance it. Jacksons remain extremely fragile, Pak 40s continue to be the best AT gun in the game, Panzershreks continue to be the best infantry AT in the game, and the range of Axis heavies (including the Elefant, which may wind up being the perfect counter to Jacksons and Pershing combo) will still outclass it. It may or may not be included in the game, that is up to relic. However conceptually it will not ruin the balance permanently. Maybe when it first comes out they'll need to tweak it, or buff it, but that's normal with any new addition. In: COH2 Gameplay |
Thread: My proposal to making USF more appealing 8 Aug 2014, 02:50 AM
The "totally awesome" company: 0cp - radio intercepts 2cp - Rangers 5cp - recon overflight 8cp - Calliopes 11cp - Pershing tank In: COH2 Gameplay |
Thread: WC51 new 'M3' spam7 Aug 2014, 09:05 AM
I've tried using them a few times, Ostheer players are really much better situated to counter it since the WC51 is sluggish and unresponsive + fausts autohome as soon as you're in range. The WC51 is a fairly effective counter to early Kubels and with a rifle squad inside can effectively kite just about anything OKW gets. If the OKW builds a Raketenwerfer as one of their first couple of units, the WC51 has basically paid itself off in terms of other, tougher infantry units you won't have to face in the opening. In: Lobby |
Thread: The worst enemy in the game: Pathfinding7 Aug 2014, 04:24 AM
There have been several occasions when I've accidentally hit the "evacuate crwe from vehicle" hotkey instead of the "Reverse" hotkey. In: COH2 Balance |
Thread: Faction Imbalance7 Aug 2014, 00:31 AM
With lategame tanks is arguably true though, it's much easier to work with a small number of tough, heavy units than it is to work with a large number of fragile units, even if, on paper, the larger number of units is actually "more powerful". In: COH2 Balance |
Thread: USF off map arty is useless against moving targets7 Aug 2014, 00:23 AM
I know how to use it I play since 7 years coh .You donßt pay 180 muni for an Mg42 o.34 . But in coh1 it was possible to kill inf. with an arty berst because there she needn´t 15 sec. to arrive so you can plan where your opponent will go Only *some* of the artillery abilities take that long to arrive. The 240mm and Time-on-Target barrages have long lead-in times. If you want fast-dropping artillery, use different doctrines. Mechanized company's 155mm barrage is arguably the best in the game, takes <5 seconds to drop from memory. The Major's barrage is pretty crappy, but calls down much faster than 15 seconds. The Pathfinder barrages from one of the doctrines are pretty good. The long call-in time is a perculiarity of the specific doctirnes you're referring to. The 240mm is not all that good, but its use is primarily for uprooting static OKW positions like Med-trucks surrounded by an army of units that have nowhere to retreat to. In: COH2 Balance |
Thread: USF off map arty is useless against moving targets6 Aug 2014, 14:19 PM
Some artillery is suitable for hitting crippled tanks but arty is not supposed to hit mobile forces like tanks and infantry unless the enemy is not paying attention. It's dodgable by design. In: COH2 Balance |
Thread: American off-map abilities need rework5 Aug 2014, 01:57 AM
No I know it's good, I make use of it a lot. Although it can be tough to have a unit in position to gun them down on retreat, since the smoke also kind of protects them frontally. In: COH2 Balance |
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