|
It's kind of amazing as to how many balance headaches have been caused by the single decision to equip Volksgrenadiers with Panzerschrecks. In my 2v2 and 3v3 AT games, I can't even remember the last time we faced OKW but didn't have to deal with at least one Volks-Shrek blob. It's not that it's unbeatable, but boy is it stale. It's been stale for over a year now. |
Thread: Havok31 Mar 2016, 04:44 AM
Isn't the CPU physX deliberately inefficient though? Or did Nvidia update it?
I remember CPU physX used to be utterly crippled.
Depends entirely on the developer's implementation. If you attempt to run very demanding effects with the CPU it will cause slowdown, which is unsurprising since GPUs are much better at certain kinds of physics calculations, hence why they are programmed to be GPU accelerated in the first place. There were accusations that certain implementation were deliberately inefficient to promote GPU sales or something in The Witcher 3 for its hair+fur effects. Although the comparisons where they said "they could do this in a much less performance intensive way if they halved the number of joints per hair strand!" were very spurious because they compared two static images as their "proof" when the whole point of the technology is to get hair that moves realistically, swaying in the wind and such. There is a metric assload of FUD spread about on the internet about this sort of thing, but when they get rebutted that doesn't pick up nearly as much press.
The vast majority of physX games are ones where people don't even realise it's being used (see: this thread), so it's safe to say that in general the library is quite efficient for what it does most of the time. If you're concerned that the HairWorks or some other specific subsystem aren't being used optimally, no developer is required to use that.
Nvidia released the PhysX source code for free to anyone who wants it last year, so nobody can complain that it's a black box anymore.
|
Thread: Havok31 Mar 2016, 01:05 AM
Because they want AMD users to be able to play as well?
Its no secret that nvidia tech is superior, but its also no secret that they are holding tight to it, which in return makes AMD users suffer as the cards can't pull it off, meanwhile AMD tech isn't such a secret and nvidia doesn't have problems creating drivers for the game.
This could be one of the reasons.
Not even true, if you lack Nvidia hardware to accelerate it simply runs on the CPU instead - you're confusing PhysX in general with certain specific PhysX techniques that require Nvidia hardware to accelerate - that's the PhysX options you see in graphics menu of high profile games. PhysX, the workhorse, is baked into Unity, which is possibly the most widely used game engine in the world. Why? Because Havok is expensive proprietary middleware, while PhysX is free proprietary middleware. Not only does PhysX run on computers with AMD graphics cards, it also is featured in games on the Nintendo Wii (the original Wii, not the WiiU! The one so old it's still called "ATI" graphics) and smartphones from the late 2000's.
CPU executed PhysX is not generally worse than CPU executed Havok, although traditionally Havok has been considered to be the middleware with a better tool chain that was friendlier to work with. Casually, people believe that PhysX is "that evil Nvidia thing" because the only time anybody points out the fact that a game is using it is when it's using those aforementioned specific effects that requires an Nvidia GPU. Otherwise it's just the silent background middleware that helps make a ton of modern games run. |
|
It couldn't be effectively implemented in the current game, if I'm understanding you correctly. It would require a lot of new programming and it would radically change the balance. I do want them to think about overhauling it for future CoH games though. |
With amount of out-of meta units and forgoten commanders, relic can make game at least two times more complex just by bringing them back from oblivion.
Arguably there are too many units and commanders overall, but it's not evenly distributed in terms of meta. They could definitely tune it up a bit.
I've sunk too much time and money into the coh2 train not to see it to its conclusion, but realistically I'm hankering for them to just kill it and bring the sequel out with a back-to-basics focus, less overall variety but better thought out and balanced within a wider context. And less DLC - or at least no commander DLC.
It's been funny seeing gimmicks and such get nerfed down to their own level over time and a lot of things that the developers thought were cool get removed or returned to be less impact. Cold tech, soviet wire, the entire OKW faction gimmick, most of the British abilities got nerfed multiple times between alpha and today. Tech adjustments to give OKW their medium tank, tech adjustments to the Soviets, probably more I'm not remembering off the top of my head. |
|
No AP rounds or silliness, just give us a pen buff.
Currently Pen of 2 at mid range, versus 222's 9 armor (1 in 4.5 shots penetrates) and PzII's 55 armor (1 in 27.5 shots penetrates, although I'm not sure what the threshold for rounding down to 0 is...)
Buff to 5 pen. Would mean 1 in 10 shots hits the Luchs, not a great ratio but not terrible either. The 222 would be seriously threatened with 1 in 2 shots penetrating. |
|
Did Relic confirm something about a new axis faction? Because I keep seeing these threads pop up all of a sudden but I didn't see dick. |
|
Yeah it's crap but they insist on late war ETO multiplayer modes, because otherwise the Axis fans won't get their signature tigers, panthers etc. Setting it in the 39-40 period will allow a lot more faction diversity but then people will whine "WHEN TIGER COMMANDER RELEASE?" |
|
Disappointing announcement lol, but I'm still fairly sure they're working on something. |
I'm not sure there will be a CoH3. I want it but I have my doubts as to whether CoH2 is big enough to warrant a sequel.
Anyway, late war is played out. CoH1 and CoH2 are both set in the 44-45 period. There have been 2 British, 2 American, 4 German and 1 Russian faction across two games. In order to inject some variety into the proceedings, we have to make a drastic change in some way, either teleporting to the Pacific Theatre and completely changing the game (hardly any tank battles at all), or we have to go early war.
This is the 50th time I've made this proposal, and I assume that nobody is replying to it because it's just so good it's blowing all your minds.
- Base game, set 1940, France vs Germany in Fall Gelb. French campaign at minimum, possibly both French and German if they're feeling adventurous. French campaign ends with the French First Army counter-attacking a vastly superior force to allow British and some French units to evacuate across the English Channel.
- Expansion pack, set 1940-41, Italy vs Commonwealth in North Africa.
- Because of the time frame, we get an Axis faction that isn't "The Germans... AGAIN!". We also get 2 / 4 factions being never before used in CoH, whereas CoH2 had 4/5 factions making a second appearance.
- Since it's early war, there are TONS of unique units that were simply not appropriate for inclusion in previous CoH games due to their timeframe. Instead of the same Panthers, Tigers and Shermans, we will be seeing Covenator tanks, Char Bs, Panzer IIs and IIIs.
- The Germans will feel quite different being a mobile striking faction, lacking the late war heavy hitters. The French and English had the heaviest tanks of this era!
In terms of multiplayer, I could rant for hours about what they've learned. About how they shouldn't design factions to asymmetrically scale across game modes |