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Thread: Do you prefer the "new" OKW or the "original" OKW Part II25 Jan 2016, 02:58 AM
New one is going to take some more balancing to get right, but it's a step in the right direction. Comparing it right now, when there's only been one minor tweak to it since it launched is unfair compared to the old OKW that was balanced and balanced for a year or more. Let it settle for a few more patches before making final judgement. In: COH2 Balance |
Thread: Popping out of buildings25 Jan 2016, 01:04 AM
"Comrade, we must burn down every building on this map to prevent fallchirmjagers spawning in them" "But sir, can't we just check to see if anyone is inside?" "NYET. DESTROY THEM ALL. OR PLANT MINES AT THEIR FRONT DOOR." "Yes comrade commisar. But seriously we were in it for the last 10 minutes and Vasily checked under the beds and everything. Wouldn't they have just killed our crew?" "Don't be stupid, Ivan, the Germans only just got enough CPs to summon them." It doesn't completely break the game or anything but I would not include this mechanic in future CoH entries. What might be an interesting replacement is if there were "side spawns" around the map not at player's bases that infiltration units could be summoned from. In: COH2 Balance |
Thread: Churchills need the old armor back24 Jan 2016, 22:29 PM
IMO from the start Churchills should have had 1280hp and Tiger level armour. They should basically have been Tigers that have very slightly lower top speeds and a Cromwell main gun instead of the Tiger main gun, justifying their non-doc status and lower cost. In: COH2 Balance |
Thread: How to counter British Mortar Emplacements?24 Jan 2016, 03:07 AM
The trick is to get them to brace then waiting for the brace period to end and smashing them with a lot of firepower. This can be achieved with 2x Ost mortar followed by frontal attakc, or a frontal attack followed by the mortar barrages. Both work in principle. It's not *guaranteed* to work, but flamers do tons of damage and will force them to brace if you use them. The thing is, if they play their defensive game well you might just have to concede that part of the map. Better to focus on the rest of it than just get hammered trying to uproot them. Incend ruond from mortar half track is a demon too. In: COH2 Balance |
Thread: American Mortar - what happened22 Jan 2016, 23:05 PM
I guess they didn't like it and shelved the idea. In: COH2 Gameplay |
Thread: Panzer III22 Jan 2016, 06:26 AM
Or a campaign on the Germans... WITH SPACE LASERS and AT-ATs. Or that I'm hoping for a CoH where the Ze Germans are in a time period where non-German Axis faction makes sense and they are a fast, mobile striking faction because they lack meaningful heavies. The Germans had their biggest successes over this time period, before the Big Cats came along and when the Allies were the ones with the heaviest armor on the field. It'd be an interesting reversal, IMO. In: COH2 Gameplay |
Thread: Panzer III22 Jan 2016, 05:10 AM
Base game: Battle of France 1940 (France vs Germany) Expansion pack: North Africa 1940-41 (UK vs Italy) French campaign can end with holding the line for the Brits to evacuate at Dunkirk. In: COH2 Gameplay |
Thread: Graphic card suggestions22 Jan 2016, 03:26 AM
There are engine bottelnecks of some kind and the performance is crap all round yeah. They need to take it back to the drawing board for CoH3 and really rip the guts out of the engine. Their target video card should be the Intel HD 4400 for 30fps with consistent frame pacing on minimum settings. Adding beefy vid cards should let you crank the graphics up, but the game needs to run and look "okish" on garbage, non-spec computers if they want even the slimmest shot at mass appeal. In: Lobby |
Thread: Graphic card suggestions21 Jan 2016, 07:17 AM
Edit: GODDAMNIT I ONLY READ THE FIRST FEW POSTS ----------- I have a 980ti and the frame pacing is still terrible. For this specific game (CoH2), AMD cards perform much better. Since you have a 200 dollar budget (I assume US dollars) this also means you'll be getting better bang for buck performance wise anyway as the AMD range are more cost effective. If you have unlimited funds I recommend Nvidia, but for YOUR use case, AMD seems much better. The R9 370 is about the same price as 750tis http://www.newegg.com/global/au/Product/Product.aspx?Item=N82E16814127886 But you can see in these benchmark comparisons that it performs notably better: http://www.anandtech.com/bench/product/1130?vs=1080 pay close attnetion to CoH2 benchmark, where, as I stated above, the AMD card performed better than it should even in comparison to the fact that it is more powerful overall - most games are 10-20% better on the 370, but CoH2 is almost 1.5x better. In: Lobby |
Thread: Brit Tactical Support "Artillery Cover"18 Jan 2016, 01:59 AM
You think it's OP now? Before it got nerfed it was engine damage PLUS outright stun crits. They removed the stuns, now tanks have a chance of fighting back somewhat, even though the ability is still very potent. It is good for assaults, it is VERY good for punishing overextending axis players. In: COH2 Balance |
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