the new faction looks so much like the old brits.
It has some similarities, but overall it plays very differently.
Posts: 1026
Thread: UKF - Know your units - Medium armor16 Aug 2015, 12:16 PM
the new faction looks so much like the old brits. It has some similarities, but overall it plays very differently. In: Lobby |
Thread: SU-76 issues16 Aug 2015, 12:11 PM
Oh man I've been spamming Su76 in my last couple of 2v2 games and fuck do you even need any other units? I thought people were exaggerating when talking about King Tigers getting taken out by SU76s, but it turns out I just wasn't building enough of them ![]() I actually think the root problem is not so much its stock effectiveness (although that is very good) but it vets up super fast on account of its low cost. I'd probably be happy with a slight increase in vet requirement and maybe 5 fuel increase. In: COH2 Balance |
Thread: The SturmTiger14 Aug 2015, 06:41 AM
Whether or not the Sturmtiger is actually OP or we need to "l2adapt lolnoob", I hope we can all agree that it belongs to the same family of units that are awfully designed. The B4 and pre-nerf ISU-152 are right there with it. They're units with enormously strong alpha strikes that give minimal reaction time and will just randomly start wiping shit left and right unless you can deal with them right quick. They're units that legitimately never should have been included in the first place. In a game all about unit preservation nobody should ever think to themselves "what if I make a unit that can INSTANTLY DESTROY MEDIUM TANKS but then has to take ages to reload!" There should be a general design move towards fewer units with limited chance to react, fewer units that have no real counterplay or uninteresting counterplay (e.g. stukka dive bomb -> instantly render artillery useless). In: COH2 Balance |
Thread: SU-76 issues14 Aug 2015, 03:15 AM
M4A3 (75mm): Unable to stand up to late-war German tanks, but kept in service by stubborn Army officers. After they failed make a dent in the Ardennes Counteroffensive, High Command ordered all new Shermans to be 76mm armed. They couldn't really replace tens of thousands of Shermans in service overnight. The 75mm shermans were supplemented by 76mm right from the start of the invasion of France, which seemed like an appropriate solution given that the 75mm had superior performance vs soft targets, which is what they spent most of their time fighting, infantry, bunkers, at guns etc. 75mm did just fine against the assault guns and PIVs and what not. Panthers were the only common vehicle that a 75mm has trouble with, but even a 76mm has difficulty penetrating that frontally unless they're using the HVAP rounds that were not commonly distributed to non-TD units until very late in the war. Decision makers were getting conflicting information from units based on experience in Italy and North Africa, some saying that they didn't think they needed heavier TDs and what not. It's pretty complicated I guess. Wasn't until they started encountering tons of Panthers that they really started rushing the 90mm stuff into service. I guess it's a question of whether you consider something obsolete when there is something that can decisively outclass it, even if it's relatively uncommon or other factors dilute its impact. The 75mm Sherms were doing fine on average, even if we now tend to have a warped perception of these helpless American tankers getting slaughtered en masse by Big Cats. In: COH2 Balance |
Thread: Su-76 no longer needs free barrage?12 Aug 2015, 01:19 AM
Well maybe when they fix molotovs... In: COH2 Balance |
Thread: Su-76 no longer needs free barrage?12 Aug 2015, 00:11 AM
IMO they should actually buff the barrage a bit (not a lot), then add a cost. Like 30 munitions or 45 or something but it's actually a legit solid barrage. That way individual barrages will be more effective (they're frustratingly random atm, sometimes incredible, sometimes abysmal) but you can't spam them. In: COH2 Balance |
Thread: G-Sync causing constant bugsplats12 Aug 2015, 00:08 AM
I haven't tried anything like that yet, but I suspect that it will work if Alt+Enter does since that prevents G-sync from operating on it in its normal function. In: COH2 Bugs |
Thread: G-Sync causing constant bugsplats11 Aug 2015, 14:07 PM
Fuck its Gsync causing it? That explains everything. My workaround has been to alt+enter during boot to deactivate fullscreen. Then you can turn it on again with the same keystrokes again. It never made sense to me why this would work but now it does, non fullscreen means gsync is disabled. It started many patches and drivers ago for me and has persisted between my 970 and 980ti. In: COH2 Bugs |
Thread: Sturmtiger breaks the game8 Aug 2015, 02:26 AM
Played someone who made real good use of it the other day in a 3v3. It's extremely difficult to kill it when it has pretty good range, and just instantly retreats after firing. Lost several tanks while I was 'holding the line' and trying to push elsewhere on the map with my teammates. We ended up killing 2 and he got out a total of 3 that game, axis victory after a grinding 70 minute match (ugh). Because it was well supported we basically had to commit to large pushes to take it out, which inevitably resulted in losses of at least some units on our side. I'm undecided on whether it's OP or not. But I definitely hate the "design" of the unit, extremely high alpha strike with long cooldown. Just like the B4, in skilled hands and well supported it's insanely good. In: COH2 Gameplay |
Thread: UKF - Know your units - Light Vehicles7 Aug 2015, 00:30 AM
No way churchill croc makes it to release without a nerf, lol. In: Lobby |
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