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Post History of ThoseDeafMutes
Thread: Comet tank quirks4 Sep 2015, 22:45 PM
Glad I'm not just crazy. Hope they fix the ability stuff especially, but the first one practically cost me a game. On three our four occasions I had tigers or command tanks down to the last sliver of health, they popped smoke, I attack ground, multiple comets miss and they got away. In fact even regular shells seem to miss with such frequency that its one of the worst tanks to chase something down wit In: COH2 Gameplay |
Thread: Comet tank quirks4 Sep 2015, 13:12 PM
So the Comets are a pretty sweet tank, but so far I've noticed a few "issues":
I suspect point 1, if it's actually real and not my fevered imagination, is because of the new high velocity shells and that the Firefly / 17 pounder are probably suffering the same issues. In: COH2 Gameplay |
Thread: About the comeback of the mortar pit...4 Sep 2015, 05:49 AM
Nice post, Donnie. It really feels odd for late war British too. Like yeah the British sometimes entrenched in a position just like any other army, but 1945 British were a fully mechanised army that moved fast and hit hard. They kind of got that but then there's weirdness like the emplacements. In: COH2 Gameplay |
Thread: okw vs brits 1v14 Sep 2015, 01:25 AM
Forward command glider lets you crank out commandos for 350 manpower per squad at 3CP. Then you get the OP as fuck croc as 12cp. The new meta ![]() The main problem is, without these two broken ass tools its actually quite a struggle to play as Brits, and obviously this is assuming you didn't get sniper cheese'd into oblivion early (not an issue with OKW naturally). In: COH2 Balance |
Thread: British forces campaign?3 Sep 2015, 12:54 PM
Crossing the Rhine campaign seems the obvious thing since the faction is based around... crossing the Rhine. In: Lobby |
Thread: Relic's Poorest Design: Contrary To All Reasonable Thought3 Sep 2015, 10:09 AM
It USED to have like major crits on every recrewed tank so you couldn't salvage them unless you had a safe field. I liked it that way. In: COH2 Gameplay |
Thread: Mortar Emplacement- Abilities tied to Intel Bulletins?3 Sep 2015, 09:42 AM
I'll be honest, I'd just get rid of bulletins entirely if I were Relic. I would not bother including bulletins in any form in CoH3. Then again I wouldn't include commander loadouts either in favour of multi-branch fixed commanders ala coh1. Which is why I'm not working in the video game business, I suppose. In: COH2 Gameplay |
Thread: how do you counter double snipers as UKF3 Sep 2015, 01:59 AM
My main strategy in the alpha was to just give up at that point. You could try floating a bit and fast teching to T2 to get out Royal Engineers since they won't bleed as much. I doubt it would be very effective though. In: COH2 Balance |
Thread: Upcoming Patch Balance Preview by Jason Lee3 Sep 2015, 01:20 AM
Ost mortar may have been overnerfed but it definitely needed some kind of toning down. I'd probably be happier with a 3-3.5 instead of 4s reload tho. The change was probably to help Brits survive a bit better since double ost mortar with other player getting snipers was loldeadbrits. In: Lobby |
Thread: New Commanders available to some3 Sep 2015, 00:09 AM
Does this guy get his reddit account revoked or something now In: COH2 Gameplay |
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