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Thread: British Patch 3 Sep27 Aug 2015, 09:58 AM
By "regular mine" I assumed they meant Soviet style mine sorta like what they had in coh1. But we'll see I guess. They could just mean it doesn't do wierd crit stuff aynmore and instead just does damage. In: COH2 Gameplay |
Thread: First Review British Forces27 Aug 2015, 08:40 AM
The Churchill is more specialized in its role than the KV1. The KV is sort of like a tougher generalist tank, while the Church can take a staggering amount of punishment. It's too slow to chase most stuff down as Kat has been saying. It had more HP than some heavy tanks from memory? Not as much armor as I thought but the point isn't to deflect, it's to absorb (design wise). But honestly it could be the other way around by the time the game comes out, who knows. If it does ship roughly in that line though, you could say the Church is much better in the defensive role to protect other tanks and units by staying in front, but worse outside of it. It's roughly similar cost to the KV1 from the official materials, 5 fuel more I think? In: COH2 Gameplay |
Thread: British Patch 3 Sep27 Aug 2015, 00:38 AM
Jason please light a fire up somebody's ass at relic to get the G-sync crashes fixed in Coh2. Latest patch and latest Nvidia drivers, G-sync seems to cause a near-100% crash rate on launch. It happens during the load to main menu. Once you reach main menu, it doesn't interfere and the game works fine. it's been this way for about 4-5 months now by my reckoning. Every time I want to play I have to alt+enter during boot to force non-fullscreen, which disables G-sync, then I can reenable it by going full screen again once I reach main menu. Really silly! In: COH2 Gameplay |
Thread: Is the 3v3 and 4v4 general balance ever going to be fixed?26 Aug 2015, 01:34 AM
There are a variety of inbuilt balance issues in team game modes.
Axis dominate big team games because of these factors even in the current meta where they are inferior in 1v1 to Soviets. USF is borderline useless in large team games, if your whole team isn't Soviets you might as well pack up and go home. The micro tax for USF is already huge, when you've got big team games with paks on every flank, roving shrek blobs and multiple CAS players making you dodge strafes constantly you WILL make mistakes and you WILL lose your tanks, even if you're playing very well and eventually win. The USF tank swarms get stuck on shitty pathing constantly especially on urban maps or maps with weird / tight geometry. Currently SU76 spam into 152 dominates OKW players mostly, but this is a temporary situation which will be fixed soon. OH is more popular regardless in my experience of this patch and is probably in a better spot balnace wise vs the howitzers, but more vulnerable to a fast quad. But fast quad isn't as devestating when there's guaranteed to be early shreks / paks all over the enemy lines. It's still damn good, but not as devastating as it is in 1v1 and 2v2 to some extent. The British may bring some serious punch into BTB for allies, but it will suck if USF continues to be the irrelevant black sheep of the Allies in team game modes. That's the main reason I'm lobbying for Persh and Calliope for America, even if they're not very good in 1v1s because of economic balancing, they'll be very useful to augment Americans in team games and make them viable by giving them the late game indirect and late game heavy armor they lack. In: COH2 Balance |
Thread: Remove Bystraya Voda from 2v2 automatch23 Aug 2015, 09:40 AM
I have no idea what everyone else thinks of this map but it's an automatic veto for me regardless of who I'm playing. I just can't stand it. In: COH2 Balance |
Thread: UKF - Know your commanders23 Aug 2015, 06:44 AM
Brits seem to just be "Fuck OKW: the faction". The Croc may be a legit balance issue (not just against OKW) depending on whether or not they've nerfed it, but I would seriously not worry about the AT / Flak emplacements, there are definitely hard counters to those that OKW has access to. In: Lobby |
Thread: Howitzer play and counterplay22 Aug 2015, 15:02 PM
If you changed it so they couldn't fire into FOW you'd have to really rebalance them because they would be borderline useless without compensating buffs. They'd probably need to be less scatter/more accurate if you had to have spotters the whole time. Moving into the future, the British model of 25 pounders as part of the base tech structure, but the guns only firing when used as part of abilities is a good one. You don't need to pay extra, and the artillery support is tied to pyrotechnic supplies from units that basically throw them as grenades, or as part of a doctrinal ability. The ability to counter-play them with stukka dive bombs is not so important anymore, because their existence on the battlefield is more a supplement to existing forces rather than a setpiece unit that wins games by itself. Sort of like what OP wants to achieve here with making them require LoS! The British ones compensate for their relative weakness by being "Free" (i.e. don't cost 600mp and take up a shitload of popcap). IMO on-map arty has always been a bit of an aberration to design, even in CoH1 days. In: COH2 Balance |
Thread: 3 USF 1 Soviet vs 2 Ober 2 Ostheer = Satanic Riflemen Spam20 Aug 2015, 09:30 AM
I think they deserve the congressional medal of honour for winning a 4v4 with 3 USF players. lol In: Lobby |
Thread: Ostheer Sniper ROF20 Aug 2015, 02:54 AM
Small ROF nerf, and I do mean small. But combine this with giving it worse received accuracy such that its durability vs small arms is halfway between what it was before the health buff and what it is now. Like it's still tougher than previously but not as tough as it is currently. It will still be survivable vs random indirect one-shots (if it's on full health anyway) but won't be such a nightmare to face down with the brits. In: COH2 Balance |
Thread: OKW's early game will get ram hard by the Brits?20 Aug 2015, 02:42 AM
Brit early game is not something I'm worried about being "too good", more the opposite really. In: COH2 Balance |
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