I think I remember Cruzz saying its shells got reduced AoE.
Thank god, now axis might stand a chance against USF late game.
Posts: 1026
Thread: Has the M8 gotten worse?8 Sep 2015, 01:42 AM
I think I remember Cruzz saying its shells got reduced AoE. Thank god, now axis might stand a chance against USF late game. In: COH2 Balance |
Thread: 25 pounder of the British army7 Sep 2015, 23:37 PM
Yeah and it has pathetic range too. In: COH2 Balance |
Thread: 25 pounder of the British army7 Sep 2015, 22:12 PM
The shittiness of the sexton is the main irritation imo. In: COH2 Balance |
Thread: Comet tank quirks7 Sep 2015, 10:45 AM
It's not something I've noticed happening much / at all with other tanks (although I suspect FF probably has it too). It's been happening repeatedly in my games last night and the night before. I know attack ground isn't 100% reliable all the time, but it's really bad with the comet, like way worse. In: COH2 Gameplay |
Thread: Wasp Overpowered7 Sep 2015, 06:50 AM
I'd happily trade extra durability in the bren for a small wasp range reduction. It might need an MG buff too actually. Wasp is the only worthwhile upgrade and its amazing while it lasts then completely obsolete on account of how vulnerable it is. Glass cannon to the extreme. In: COH2 Balance |
Thread: Why brits are so lame in 1v17 Sep 2015, 04:12 AM
Vet 3 is broken? That would explain their lacklustreness somewhat later on I guess. Apparently grens are tougher and stronger offensively due to a bug or something someone was saying. Like they're slightly more durable and accurate than they were intended to be. In: COH2 Balance |
Thread: BRITS - MOST UNBALANCED FACTION7 Sep 2015, 04:07 AM
That must have been some crazy RNG because the 2/10 shots from those weapons penetrating is statistically unlikely. And 2 shots would have left it with more like 4/5 health remaining rather than some nebulous "over half". In: COH2 Balance |
Thread: "UKF SO OP".... well is it really?7 Sep 2015, 00:15 AM
The UKF is definitely "the most unbalanced" faction, but not exclusively in the OP direction. It's horrifically terrible against ostheer early game. It also has a variety of mediocre units. But then it also has some batshit crazy stuff like the Churchill croc and Commandos that are kind of broken in terms of how good they are. Some of the commander abilities are also stupid good (Tac Support regiment :hansWUT .OH Sniper situation needs to be fixed its too gardening powerful and wrecks British. Inf section reinforce cost is mostly ok until you take into account how quickly snipers wipe your models regardless of cover. Bren carrier could use more durability. In exchange, the flamer should not go quite as far or do a bit less damage. Basically even with extra accuracy vs snipers it's just hopelessly fragile, and gren fausts = gg. It's also the case that you can't even repair it until vet 1 or tier 2 which means chasing that sniper and getting engine damage, EVEN IF YOU SURVIVE, means that you've lost your only good chance. Because now it will be protected by more grens and eventually paks or a scout car. Armoured car could actually be altered to be a bit of a sniper counter if its pintle mg got extra damage bonus? Not sure just spitballing here. It's 60 fuel and would really help out if it wasn't hopeless at killing snips. Churchill croc needs toning down. Health reduction is coming, but it may not be enough. 5 range reduction too? Might be reasonable. Commandos do wierd damage spikes and I find it hard to predict what they're going to do. But sometimes they just melt a whole squad in a second flat. It also has FANTASTIC grenades. 500mp per squad is not unreasonable, but vanguard commander gets to crank them out of the glider hq for 350, which is fantastic value. I suggest upping cost to 360, reducing Glider call in cost (for commando doctrine) to 460, and then making their damage more consistent and less weird. Overall I want them to have a nerf but if its predictable how much damage they do, it will be easier for other players to cope with. In: COH2 Balance |
Thread: UKF: Strafing Support6 Sep 2015, 23:59 PM
Not only is it not overperforming, it's actually somewhat underwhelming. I'd prefer if it was JUST a rocket or JUST an MG strafe but it was actually really good at one of those two roles. Having used it about 5-6 times in the last few days it's actually missed tanks that were either stationary or moving very slowly on numerous occasions. It performs better at hitting infantry, but isn't uber consistent even there. In: COH2 Balance |
Thread: Tactical Support Regiment artillery cover6 Sep 2015, 23:57 PM
Really what this doc needs is a fuel-> mun conversion ![]() In: COH2 Balance |
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