It's buggy as fuck.
Last time I used it it fired no shells even with LoS.
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Thread: Anti-Building Flame Mortar Support is broken9 Sep 2015, 03:05 AM
In: COH2 Balance |
Thread: Are the Brits actually OP?9 Sep 2015, 01:05 AM
They are OP and UP in different ways. + Croc too good in current live version + Bren WASP has too much range/damage in live version + Commandos too powerful overall + Some abilities too good + Bofors nuking things in buildings instantly is obviously dumb and their vs inf accuracy too good in live version - Sniper openings absolutely wreck Brits who have no meaningful counters until its far too late. - British early game is weak, especially vs OH. - British are garbage in 1v1s in general, especially vs OH - British have a variety of garbage units to complement the OP ones. - British lack good artillery. Mortar pit is solid, Base 25 pnders are abysmal and Sexton is terrible. In: COH2 Gameplay |
Thread: Balance Preview Update 09/08/20159 Sep 2015, 00:58 AM
btw, PLEASE fix not being able to cancel/retreat whilst cutting a wire. Lost a squad to the unable to retreat while wiring thing. Terrible. In: Lobby |
Thread: 25 pounder of the British army8 Sep 2015, 23:42 PM
I consider the arty to be more of an anti-garrison / anti-static ability, so in taht sense I'm not bothered by its utter worthlessness re: hitting infantry and squads. It's not a grenade, Tommies already get literal grenades and gammon bombs. But even in this limited role, it's still pretty crap. It takes so long to fall and is inaccurate and weak. It has near zero impact on anything, which is horrid for an ability you need to sacrifice models to get close enough to use most of the time. Make the 25 pounder barrage "accurate" or tightly grouped, so at least if the enemy doesn't evacuate an area you know it will do some real work on an enemy forward HQ or garrisoned MG. In: COH2 Balance |
Thread: Balance Preview Update 09/08/20158 Sep 2015, 23:38 PM
The Hammer tech cost change is fine, but it should have come with a proportional decrease in T3 cost. 100 fuel instead of 115 in exchange for the 25 increase on Hammer tactics. This would mean the overall tech delay wasn't major for the whole tree, but the length of time where the regular tanks tier was viable was increased and the length of time the Brits are stuck with AT guns and armored car / bofors is reduced. I'm not happy with the triple Comet nerf. The teching cost is one, then the health reduction, then scatter increase. I'm happy with the tech cost since it did come too soon and was too attractive in comparison to regular tanks, but I'm not happy with the other two in addition. Either health decrease or scatter increase would be fine but I think it's going to be a tougher sell now if it's worse against inf and also more vulnerable and comes later. In: Lobby |
Thread: 75,000$8 Sep 2015, 23:29 PM
Grey Goo is cool but honestly I was in it for the campaign not the MP. By the standards of videogame SF it was sophisticated and interesting. In: Lobby |
Thread: North Africa8 Sep 2015, 10:21 AM
North Africa in 1940-41 should be CoH3 material. Vanilla game = France vs Germany 1940. Expansion is British vs Italy (with German support) in 1941. But Relic will never give us early war, even though it has tons of interesting potential, because basically lots of players will be turned off by the lack of iconic German middle-late war armor. Germany as a fast striking faction with no heavies facing down slower moving, but more powerful allied stuff isn't what people want. The Char B meta ![]() ![]() ![]() ![]() ![]() ![]() ![]() In: Lobby |
Thread: vickers vs hmg428 Sep 2015, 03:04 AM
Random aside since we're talking about LMGs, but I think an interesting way to balance it (not really appropriate for the current game since it would be a major change) would be if LMGs got an overall DPS nerf, then had their DPS restored when in cover with a mechanic similar to Tommie/Ostruppen cover buff. Even with the on the move lack of firing I feel like they're still overall too good as a universal upgrade you want to give to every damn squad. In: COH2 Balance |
Thread: Has the M8 gotten worse?8 Sep 2015, 03:00 AM
Well UKF gets no significant arty at all, just the crummy base howitzers you need to throw flares to fire and the Sexton which is worse than the priest in every meaningful way. GIVE CALLIOPE Land mattress for brits is optional In: COH2 Balance |
Thread: Wasp Overpowered8 Sep 2015, 01:46 AM
flame damage will be halved next patch, this also refers to croc, it's range is ofcourse too OP, longer than flamer HT or KV-8's but i dunno, croc flame range is actually logical (it had like 100m range in reality) Flames in CoH2 are way longer range in proportion to main gun ranges. In real life a church croc flamer might have gone 100m, but the main gun could hit moving targets at 1000m+ with good gunnery and stationary ones at multiple km. It's sort of the same deal with shrecks where they're almost the same range as tanks, compared to RL where they were a close range defensive / urban weapon only. Not hating the idea of some flamers being longer ranged but I think the croc range might be a bit too much. In: COH2 Balance |
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