NKVD Rifle Disruption: The most horrible soviet doctrine. Kinda hard to work around as the "NKVD" theme doesn't really allow tanks or much anything. Giving it ppsh gives you the ability to rush in after a fear propaganda and actually do a lot of damage if opponent stays around. I guess we could also add guards instead of the IL-2, though to be honest guards are rather munition heavy as well and don't really fit the theme (neither does IL-2 though). Anyone got any good ideas?
Well from an idea for an NKVD themed tree I had before were Internal Troops as a defensive unit. Their special property was effectiveness tied to the output of the sector they inhabit. So Internal Troops on a resource point would be rather average, and in Enemy territory they'd be pretty useless, but if you plop them on a resource point they'll protect it from flankers or generic attackers like Grenadiers.
Perhaps they could use a "fortify" ability where they dig a slit trench and hop in automatically in order to get the bonus (they're supposed to be a
set it and forget it unit, like a bunker only you walk it there).