For example think about how engine criticals use to work and how they effected the game for the better (in COH) take a unit like the t70, say it takes a hit from the pak gets damaged, then the player is too slow to react and takes another hit on the way out. It is now left with minimal health - in coh there would be a huge chance of engine damage and it would probably slow to a crawl and get killed but in COH2 it simply gets away, even though the player overextended and should have lost his unit - now it comes back to the game in 3 mins, with veterancy due to taking damage.
This entire segment is flawed. T-70's are killed in 2 hits from any Anti-Tank gun or 3 hits from a Panzerschreck / Panzerfaust. I understand what you mean about Engine Damage being a random crit, but they took that away in favour of leaving Engine Damage for Mines / AT abilities. Engine damage and the like is still a very rare alternative to unit death, but afaik it doesn't happen randomly once you hit 30% health.
Now engine damage its a on/off switch from t0-t1 units using and "ability" - this in itself is completely against everything COH was, not too mention being completely a game breaking design.
This was done so you wouldn't be able to just tank rush unpunished. Tanks in CoH2 are more lethal than in CoH2, and as a result Infantry AT was given the ability to 'snare' them and prevent abuse.
The community is large enough and passionate enough that relic could do this and weather the storm and still make a lot more money at the end of it - or they can slowly kill off its fanbase and face god awful sales from any of their other games from now on.
The entire post just reads like "Everything's broke and the only way to fix it is to make it like vCoH." |
I somewhat understand it. I played the open beta of CoH2 after playing the first game and the beta destroyed me interest in it completely. I've heard lots of other people bailed on their pre-orders after playing the beta? Not sure how true that is, but it reflects my experience.
The beta was really bad though, it had worse balance than most third-party mods did. |
COH2 It's like soviet union fighting in 1941 and German army in 1944 and soviet callins is from 1944 to help weak 1941...
The Soviet and Wehrmacht factions are reminiscent of 1943-1944 while Oberkommando and US Forces are based on late 1944. |
Sometimes the Recon Plane doesn't even go where you click. Pointless. |
The Panther was extremely fast, powerful, and well armored for its time, it is lauded as the "First Modern MBT".
As much as I love the Panther, this isn't correct. The British Centurion was the first modern Main Battle Tank, conceptualized in 1943 and introduced in 1946. Some also consider the Soviet T-54 and T-55 (also 1946) to be MBT's, but in Soviet service they were officially classified as Medium Tanks. |
P.S Have a pic of those tank hunters?
On the right, next to the slightly bugged Panzergrenadier model for comparison.
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I've thought about it and I concluded I just really hate the idea of main-line infantry getting Panzerschrecks. If Sturmpioneers or a dedicated tank hunter unit got them, it'd be fine. I also hate their veterancy, 3 durability buffs is too much, they become nearly impossible to wipe. I also hate that the Panzer IV that was prominently advertised is about as common as an SU-76, despite being beautifully modeled. Ditto for USF having their 76 Sherman removed seemingly for no reason other than to cripple them and force them to make Jacksons. I don't like Jacksons because their high damage and average penetration mean they're very RNG units that will decide beyond your control whether or not the enemy's tanks make it away or not.
*Interestingly OKW has an unfinished winter model for a "tank hunter", it's identical to the Panzergrenadier winter model, except a bit more desaturated, and the Panzerschreck rocket on his back is replaced with a Panzerfaust. |
Which are again two completly different weapons wich are designed with completly different doctrines and concepts in mind.
To put it short and blunt the AK47 is a high powered, glorified SMG wich is cheap and easy to produce and maintain.
The M16 is a highly accurate, lightweight, small caliber rifle.
Actually the M16's bullet is longer than the AK-47's, and the AKM's is smaller than the M16's in every dimension, 5.45×39mm vs 5.56×45mm. |
lol, inverse doesn't want to play it. So he doesn't.
Rogers for Community Manager! |
If you are referring to artillery, that´s an issue with every on map artillery in the game - not only the Soviet. 105mm as well as 152mm are under-performing. The B4 howitzer is actually the most useful artillery piece. In team games (and with some doctrines even in a 1v1) however all of them are easily defeated with one recon and bomb.
He's referring to the fact that Soviets, in all of their Doctrines, do not have a single off-map artillery strike (incendiary doesn't count). Whereas Wehrmacht have 3 different types in half their Commanders plus Close The Pocket which is the strongest in the game, and OKW have Assault Artillery and and Salvage Artillery, which bring in incredible volumes of artillery fire.
Despite this, massive volumes of artillery was more of a Soviet thing than a German thing, yet they do not get them at all. He may also be referring to the fact that they also get inferior units, but do not get the superior numbers that gave them an advantage IRL as well. |