Is there something that you feel is lacking from the COH2 Vanilla army that you usually play?
Conscripts don't scale as well as other Infantry do, they have no upgrades and they scale badly and Wehrmacht doesn't have a 'beefed up' version of their standard tank, a-la T-34-85 / M4A3E8 (Panzer IV Ausf. H could fit the profile for such a vehicle).
Is there something WFA armies have that you’d like to see COH2 Vanilla armies gain in the game?
- Forward retreat points, OKW has a medical truck that they can set up, USF can create make-shift versions by combining the Captain and Ambulance, but SU and WM do not have the option at all. You could add them to WM's Command Bunker and SU's Forward HQ ability (the most logical choice, on the downside it's doctrinal and uncommon).
- Better Repairs. USF Crews / Assault Engineers get these at Vet 2, OKW gets them with Minesweeper upgrades. But while SU and WM get these at Vet 2 as well, Vet 2 is much harder to attain with these units.
- OKW's God-teir artillery barrages (also Close the Pocket), this is something the Soviets should have, historically massive artillery barrages were their forte.
- Higher quality models. Not a big deal, but the quality gap is noticeable in some of the units, like the MG on the US / SU Half-Tracks, or the OH Panzer IV vs OKW Panzer IV (which is underpowered and insanely rare, despite looking great).
Do you have a specific wish list for your army?
I'd love to see Panzer IV Ausf. H's, also longer barrels on the T-34/85, it's too short (nitpicky I know, but it is). Soviets need reworked so that cheese tactics become less effective, in favour of actual strategic tactics. USF needs a late-game artillery unit, though these didn't exist (aside from the very rare Calliope, which as a Tank doesn't fit the profile of CoH2's glass artillery trucks), maybe a radio car that can call in barrages? Jackson I'd like to see reworked into more of a 'light Panther', because 240 damage or 0 damage on a glass chassis is far too random for my tastes.
Is there something you struggle with the most?
- SU has difficulty countering blob-tactics in the early game, because the Maxim is weak and so are the supporting Conscripts.
- OKW blobs are a whole 'nother level of ridiculous. As the suicidal blob charges continue, Volks gain Vet, Obers or Falls join the fray, and eventually they become hardened enough hard-counter any direct fire unit you have, even KV-8's and IS-2's are threatened. This brings us to:
- Tiger II's and Jagdtigers are nearly impossible to destroy, both because of their massive armour, health, and damage, but also because of the Panzerschreck+Ober blobs that rush to their aid if they are even slightly threatened.
- Assault Grenadier spam, sounds silly, but they just walked over my Maxims and Conscripts, and this simply shouldn't happen, MG's should be the bane of an assault unit/blob's existence.