Its not even historical flavour.
Penal BATTALIONS were composed of officers and had supply priority over regular army troops, they had highly trained military personal in them and were very well supplied. They both, make sense and do deserve elite/semi-elite infantry status in historical context.
Penal COMPANIES are the "run into meat grinder" meme.
Relic having battalions in name, but describing companies in flavor text isn't helping here either.
Even the Penalty Companies were well staffed. Well fed. And in the later stages of the war, they had a large mass of people from the ROA (Osttruppen), so they had a large number of MG-42 and, accordingly, soldiers who know how to handle German weapons.
Just make PPSh-41 a no-doctrine alternative for the 7th person. Which gives the Grenade. DP-27 for conscripts as a commander instead of PPSh-41. But this is nothing more than a theory, we all know perfectly well that there will be no major rework.
Well, I don't think a shipyard or an airport is appropriate for the scale of the Company of Heroes. But I always wanted some kind of building that would allow me to re-parachute my troops. As a Space Marine in DoW1. But can expand the game modes. For example, capturing a single victory point. And this point is an airfield from which planes will constantly take off or resources will fall. Make several different modes where there will be no abstract Victory Points. Something reminiscent of the Titan mode in Battlefield 2142.
I can't believe in 2021, we still don't have the jadgpanther, I have wanted this tank since the game released.
Just as there will never be SU-100 or real Soviet airborne forces skin and authentic weapons for this commander. Unless Relic gives new modding tools. But it takes another 8 years to play. Or get new tools from Microsoft. Because I am more than sure that the x64 patch came only due to the requirement of Microsoft that the Company of Heroes would be part of the Microsoft store.
Thread: Abandon29 Jan 2021, 15:32 PM
I'm thinking of a more advanced system now, that would feel a bit more fleshed out and be easier to implement.
The tank would be able to get repaired and recrewed like normal, but its gun would be unrepairably disabled until you 'refit' the vehicle for a certain cost.
Cost could be like:
- 50mp + 50% the fuel cost (minimum 5) for a light vehicle.
- 100mp + 50% the fuel cost for a light tank.
- 150mp + 50% the fuel cost for a medium tank.
- 200mp + 50% the fuel cost for a heavy tank.
Then it at least requires some economic investment besides the recrewing models, which makes the impact of abandon not quite as big and punishing.
Why not. I myself was thinking of something similar many years ago when there was a discussion about reducing the percentage of the chance of an abandoned tank. As an alternative to reducing the percentage.
Thread: Abandon29 Jan 2021, 15:08 PM
No it isnt, you clearly haven't read any of the posts by people arguing against you in this thread. Stop projecting.
Damn it, all the human proof - I didn't like it. I play this game with alpha. Then when six ZiS-3 guns could not penetrate the Panther in the butt. Back then, when the factions had no restrictions on the heavy tank. Then when the Elephant had a range of 100 and he just made an auto victory by standing on the central island on the Pripyat map. All of these listed examples are just a normal match in the game.
Thread: Abandon29 Jan 2021, 14:58 PM
Then make a real argument, if you want to convince the Balance team not to remove them.
You, and about two other people like these bad mechanics, but that has absolutely no bearing on what changes are or are not made. Anyone with any sort of competence at the game thinks they're utterly terrible, and would be ecstatic at their removal.
Your evidence is exactly the same as mine - personal feelings. So don't tell everyone here that they don't like this mechanic.
Thread: Abandon29 Jan 2021, 14:52 PM
Too bad. What you consider "fun" isnt relevant for a balance discussion, which is what this is. You consider bad mechanics and bad game design fun, that's your problem, nobody else's.
You whine consistently as soon as anyone starts discussing these mechanics being bad for the game.
I can also advise you to get away from people who love this. Because your problems are your problems. This mechanic has always been here and I want her to continue to be here.
Thread: Abandon29 Jan 2021, 14:39 PM
Nobody cares what YOU like either. You're not providing any arguments, you're just inventing strawman scenarios about how removing terrible mechanics like Abandon and MGC somehow make the game more "Sterile", whereas the people arguing against Mario Party Mechanics like those two are giving actual reasons as to why they're shit parts of the game that should be removed.
Just because you like the game's bad parts doesn't mean they aren't bad. Whiteflash, Azxc, and kater123 have provided actual arguments. Either provide some yourself, or stop whining (And projecting that anyone else is "whining")
What the hell does a need proof? Data from game statistics that I like it all? This is FUN ... FUN. I play the game and not the statistics. If it is an abandoned Pz 4 or T-34, in most cases I won't even bother to fix it, but simply destroy it. But if it is a requested Heavy tank or a super heavy one. Somewhere in the middle of the map on a no-man's land... oh boy, this is where the fun begins, everyone wants to fix it or destroy it whatever the enemy gets. And it turns into a bloody mess, that's what I love and will love. I am acting aggressively and am not afraid that my tank will be abandoned. Could this affect the game? Of course. Am I going to cry about it after playing on the forum? Not.
Thread: Abandon29 Jan 2021, 14:08 PM
Then it doesn't affect you that much if it is removed right?
I like how you think CoH2 is good because abandon exists in the game. Please give us one or two logical reasons on why you think abandon is fun and is positive to the game
If you haven't read my counter arguments you can find them listed here:
My controversy is simple - I don't care what you don't like. I like how planes fall into a crowd of people (no matter the enemy or mine) or how it falls on the ice and sinks a tank (no matter the enemy or mine), I like how the tanks are abandon and the event starts around the capture or destruction of this tank. This is a game for me, there are no questions of justice or injustice. For me, this is a question of getting fun and adrenaline. And everything described above gives me this.