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Thread: Current balance - in pictures!23 Feb 2015, 09:49 AM
If you saw extended grenade range bulletins, why woukd you build MGs. Keep your force mobile. In: COH2 Balance |
Thread: Soviet Industry in Team Games23 Feb 2015, 09:43 AM
Not necessarily Van Vort. I have owned in 4v4 using SU85s with KV8 to hold back infantry. Add in a Katy or KV2, if it suits the game. Open with two penals in M3s. It is weak early game, but if you can lean on other aggresive team mates it is extremely strong late game! |
Thread: Abandoned vehicle mechanic idea21 Feb 2015, 08:27 AM
Certain things in coh happen randomly, but its how dynamic the player is in reacting to these things, rather than just bemoaning bad rng. You must always stay flexible and react to changing circumstances as they happen. In: COH2 Gameplay |
Thread: "Blobbing"20 Feb 2015, 17:37 PM
Yes that theory is fine, but I think what the community is saying is that the methods for punishing blobbing are not quite as powerful as they might be, hence encouraging it more. MGs nerfed due to previous spamming of them. On map arty firing quite slowly. Mines not giving suppression. On the other hand, off maps like incendiary barrage, fear prop, stuka strafe should all be good Vs blobs, combined with other units attacking the blob ofc. Demos could be decisive. In: COH2 Gameplay |
Thread: Advanced Barton Warfare Strategy20 Feb 2015, 15:16 PM
An interesting read (ive only just got Add Warfare through MWNL2). I always thought that the best use of this doctrine would be to go tier 4, grab one SU85 and then supplement with 34/85s. If you can afford or it suits the game, get a katy. This will be a slower start than T3 build. But you will end up with better AT and access to brilliant indirect fire from katy, something that is not normally achievable along side a medium tank in 1v1. I feel that compared to guards motor, the lack of mark target and slight increase in 34/85 cost hurts this doctrines AT power, hence the SU85 attraction. I suppose in your build you look to 34/76s ramming to add that AT edge. We all know thats a big coin toss however. Also why use T3 with this doctrine, when by giving up con repair and ppsh to choose Armoured warfare you instead can call an IS2 to suplement 34/76s, while still keeping radio intercept, crew repair and skill planes. You lose a tiny amount of early pressure, but gain IS2. Thats why I believe going T4 this doctrine truly brings something new to the table no other doctrine can Edit: just realised that lend lease is another, possibly with less useful abilities though. In: Guides |
Thread: Partisan Guide20 Feb 2015, 13:29 PM
For a troll tactic if your winning or have balls of steel. throw 2 shrek squads in a T3 half track and use overdrive to circle strafe enemy tanks. Extra funny against heavys. In: Guides |
Thread: soviet shock army. 20 Feb 2015, 13:19 PM
Fear propaganda is also pretty good Vs shocks (which want to keep moving), and also blobs. If you have the balls to go Terror doctrine. |
Thread: How to play as OKW atm20 Feb 2015, 13:11 PM
Having some success with the following: Thats a great build, I will.definitely use it. I love any German build that focuses on muni investments rather than rushing armour ASAP. Gives German factions much more bite early on. I also think people overlook the JP4 far too often. Given it comes in the medic truck its a steal. Just support it and your golden. Also as well as the shrek grens, your also gaining access to fussies faust. It may not be the best, but its better than nothing and means all your inf carries a vehicle deterrent improving the utility of the JP4. In: OKW Strategies |
Thread: struggling against OKW T3 with Bolshewiks20 Feb 2015, 13:01 PM
Remember that sometimes a unit that is tricky to counter straight away (in this case puma), it leaves them weak in an unrelated way. Trying to focus only on countering the puma is kind of falling into a trap. What is more important is the fact he didnt go for medics yet, so put most of your effort into draining his infantrys health, it will cripple his MP and win you most engagements. With that aim in mind, only feel you need to soft counter the puma (for now). This shows him your not going to let him dictate the match, your going to hit him where it hurts. Yes you could get ZiS, but it may also micro out of your range just as easily, and the ZiS cant do a lot else. A couple squads of guards is more mobile and can protect more of the map, while helping to punish his weakened infantry, from range, in cover. Fight a MP attrition war, dont necessarily feel you have to get squad wipes in this scenario. Its a similar way at looking at a fast luchs. In this case, rather than obsessing over the luchs. Realise that any panther is heavily delayed and hence his inf is his only AT. Take out or weaken enough of his shreks and something like a KV8 supported by anti inf off map strikes begins to look like uncounterable for him. Even if the luchs is still uncountered, you won by ignoring it and focusing in his weakness... Not his strength. |
Thread: Supply - in-game currency 20 Feb 2015, 12:38 PM
I dont think that everyone will end up with the same commanders, there are definatley a lot of viable abilities that suit different people more than others.. In: Lobby |
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