A lot of people batting about the idea of increasing the CP cost of Industry (among others), which is something I considered myself.
I do belive there is a large problem with that however, if you cannot activate industry until 1 CP, you will be forced to build more infantry.. infantry that you will not be able to afford to reinforce with the reduced manpower (not at the same time as paying for tanks anyway).
So if you are playing industry, you need it within first 5 mins really, before you have more than ~4 inf units.
Ideal would be half a CP, which would slightly slow T70 rushes, but still let it work as intended.
TBH, im not sure what the big deal with industry is, maybe its in team games where it has a much larger effect? Ive only been playing 1v1s and Ive really found it not that effective now people have got used to countering it. Your locked into it so tight, there is little room to adapt, so your opponent can pretty much spam AT. Ive had much more fun and success playing with the Soviet defense doc.
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I had a game with the 85's vs some panthers, they did well and gave the panthers something to think about, often forcing them to retreat and repair. The panthers are still very durable obviously, but at least the 85's can penetrate and actually do some damage.
Its kinda like the T34 - P4 match up now, just slightly more panther favorable.
Had an IS-2 taken out soley by Stuka strafe as well, because I forgot it had been buffed and just left it in place.
Ended up losing everything I had, but just scrapped a VP win. |
Yeah, and really hits home about the 'game' we are playing.
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People are definatly getting good at countering Industry now, sometimes 2 fast upgunned scout cars, sometimes pak, shrek and then P4.
Industry really is fairly all or nothing, in that you are 100% locked into armour. So when someone surrvives into the mid game, they will have so much AT, and your inf is likely really suffering as well, that you get pushed back quite a bit.
I had a really cool game where I was pushed right back, called a KV2 and deployed it in my base then slowly pushed out, it did end in a loss when he rushed paks and P4s onto me, but it was great fun using the KV2. (I feel its only really really good vs mass inf, or stationary defensive position).
Anyway, totally counterable, and I probably have more fun using a normal doctrine.
I guess its probably more of a team doctrine really.
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They had already tried to nerf moving accuracy for vehicles (before these new commanders).
This is just step further becauce they have found their 1st nerf was not quite strong enough.. thats all. |
I dont think he is bowing, I think he's just been brought to his knees with emotion at seeing it.
It must seem like a terribly long time ago to him, but Im sure he still has some very vivid memories of it all.
bigchunk, I imagine all tanks have a serial number, like a registration plate. |
Just came across this, it says this veteran just found the tank he survived the war in in a square in Russia as a monument.
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Your not gonna beat it easily with armour, panthers will get totally swarmed and rammed and come way too late.
P4s can be good with great micro, but I wouldn't just rely on only P4s, mix of P4, pak and shrek.
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It might be a good idea to build a command bunker defending your fuel and put 1st pak and PGs next to it, this would make them harder to take out through reinforcing, and if the PGs need to they can hop inside the bunker.
I'm sure that would be a reliable way to hold territory, and pretty cheap. Lack of molotovs makes it stronger. |