No new commanders?! That is the best news right there!!
building time reduction for industry.. Hmmm not much of a nerf, just means engie will have to be back in base a little earlier. Will not delay any T70.
CP change to tiger ace will slightly help in some 1v1's where the ace is only just called in time where soviet was winning, but gets rolled by Ace. I welcome that change.
Getting income back after 10 mins makes it more useable in team games where it's much easier to take out ace and games are longer. Will actually make holding a point defensively with ace good, holding out for your resources back. In 1v1 with ace on field game will already be won or lost by 10 min.
Scatter reduction: great for infantry and micro on tanks.
ATG cost reduction really nice, bout time.
Sandbag build reduction, awesome!! I already use them in most games, this will allow throwing them up on edge of cap zone while you grab initial points. I set them up so enemy cannot gain cover ( in my direction) and cap at same time.
MG42 suppression buff, that's good. Though in large team games I can feel the desire to always open with flamer M3s as Germans already only seem to open with MG spam. (Not an issue, just comment).
I don't fully understand the building modifiers, that sounds like giving extra protection, but that can't be right? Surley it's a building nerf?