That's HC blobbing. Well, thanks for the replies. Salty people will be salty no matter how you play.
Check my signature.
Replace some words by lag, blobbing, abusing, meta and tryhard.
Thread: Is the following blobbing?30 Jul 2020, 14:34 PM
Check my signature. Replace some words by lag, blobbing, abusing, meta and tryhard. In: Lobby |
Thread: Shock grenade29 Jul 2020, 20:23 PM
They forgot to add that to the official changelog. I've asked Sturm if that could be fix at the time but oh well. The final preview SHOULD be what we got for the patch. I don't think changes had been done but if there is doubt as to what the patch notes said, we have the changelog here https://www.coh2.org/topic/4307/company-of-heroes-2-changelog/page/6 In: COH2 Balance |
Thread: Is the following blobbing?29 Jul 2020, 20:19 PM
People will consider 2 units a blob and 1 unit spam. Let them be. If it works for you, it's fine. In: Lobby |
Thread: Shock grenade29 Jul 2020, 14:27 PM
snip to "What Mod team should had done" That's basically YOUR OPINION. You prefer if it was a carbon copy of standard model grenade OR bundle grenade. I think there's room for a middle ground. I might see things different but i consider making Shocks grenade a copy of bundle ones a straight up buff, not the other way round if bundles were made to be exact copies of Shock ones. In: COH2 Balance |
Thread: Shock grenade29 Jul 2020, 14:20 PM
And who has the rights to say it's badly designed or not? Bundle grenades are straight better if you only look at wipe potential. Volley grenades are straight better if you only look at damage potential. Rifle Grenades are straight better if you only look at range and surprise factor. Molotovs are better if you look at area denial. I dont think that diversity achived by wiping potential in game based on preserving units and veterancy is good desing, dont you? If you have issues with Shocks nades, then you should be screaming at the mere existence of bundle nades. Even worst, cammouflaged units been able to use those kind of nades. Yes, 25% of bad result meaning 25% price reduction, ignoring everything else. Got it. You are free to ignore whatever you want. Ignorance is bliss. You have the tools to open a thread asking for buffs to Sturm Officer or nerfs to Commisar. In: COH2 Balance |
Thread: Power of grenades29 Jul 2020, 14:07 PM
As i don't think stats had been changed, then https://coh2db.com/stats/ should still work. https://i.serealia.ca/files/coh2dps.html is more updated but doesn't list all elements. You give 2 different scenarios (dmg + Aoe) and rank. Listing them based on dmg is simple but ranking them overall is harder as there are more variables (range, fuse, cost, unit using it, upgrade through vet, etc.) With only dmg been consider i'll list different types of grenades (might get the grouping wrong in some case) affecting infantry Blenderkorp (slowing down + dmg) Stun grenades Molotov/Fire grenade Rear echelon Rifle grenade (upgrade, not sure about the bunker one) Assault/Volley grenades Comet Self crew grenade Rifle Grenade Grenadier SturmTiger grenade Standard nade (Rifles, IS, Guards, etc.) Comet/Churchill Grenade Shock Nade Bundle/Gammon bomb Satchel/Heavy Gammon Not sure if i miss anything. In: COH2 Gameplay |
Thread: Shock grenade29 Jul 2020, 13:36 PM
Why does bundle/gammon bomb exist? Why does white phosporous/Blendkörper/USF smoke grenades exist? In diversity, there's beauty. Well but anyway even considering this, its a 75% chance of any effect, which will realistically force you to retreat if you are attacking or defending and he has troops nearby and 25% chance of nothing. I'm not telling you whether is balanced or not. I'm simply answering you WHY it is the way it is. In: COH2 Balance |
Thread: Shock grenade29 Jul 2020, 13:29 PM
The argument that shock are designed to have a superior grenade is simply false. On the contrary. The mere existence of this thread and the decisions to apply those specific changes prove it. The argument is whether or not is good, as Hannibal following post mentions. In: COH2 Balance |
Thread: Shock grenade29 Jul 2020, 11:40 AM
Not my words but Sander. Basically because the Sturm Officer is basically an Ober squad. The NKVD panflets is a not a direct retreat, there's RNG as to which effect occurs and takes time. If the guide is updated and they use the same ability: 25% chance of nothing In: COH2 Balance |
Thread: Shock grenade29 Jul 2020, 11:34 AM
Which i think is good, because the grenade is less oriented towards wiping full HP squads. In: COH2 Balance |
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cblanco ★
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VonManteuffel
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