I think its a bit too late since the thread derail into something else, but i have the same feeling.
Winning as soviets feels more rewarding than winning as Ost. In fact, i sometimes feel bad for my opponents : /
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: The More I Play Soviets the More I Like It1 Apr 2014, 20:30 PM
In: COH2 Balance |
Thread: Is this M3 balanced (see video)? 31 Mar 2014, 18:05 PM
Or a Stug with a scoutcar and guards ![]() In: COH2 Balance |
Thread: I am a Noob ... a perspective31 Mar 2014, 17:58 PM
Improving micro/multitasking is something which is either natural or comes with lot of practice. Thxfully this isn´t a game which relies purely on APM (actions per minute). It helps but it isnt the most important thing. Knowing the "flow" of the game, seeing what units and where they are for you to take advantage of is equally important. 1- Knowing the game. What abilities n units are good for and what/how they should be use against. WHEN they can arrive is also important. 2- Plan and specially adapt. No battleplan survives contact with the enemy. 3- Execution (micro). 4- Pray to the RNG gods, for shall they dictate the course of the battle. 5- Check what others people do, see through other´s perspective if something is giving you a problem. In: Lobby |
Thread: What the .... is up with the germans ?31 Mar 2014, 17:30 PM
I am new to this forum and have signed up in frustration at this new patch. I am no noob, I know infantry move/cover tactics and I know how to use unit abilities and my unit micro management is good but I have to say post patch I think this may well be the most unbalanced this game has been. Post replay. I can only think that the guards tried to dance dance either than shoot in order for that to happen (or you were moving them trying to fit better cover) In: COH2 Balance |
Thread: What the .... is up with the germans ?31 Mar 2014, 12:00 PM
I don´t know what awesome micro some people here are talking about that you needed pre patch with germans. Dodging Rnades <<<< Dodging Molotovs/Nades Before patch they were just cost effective when you knew squads were bunch up together. Since theres no need nowadays for 120muni for FHT, LMG, Rnades are more predominant early game. With lolotovs even if you were hit (unless awesome crits or stupid IA trying to seek cover) you could just move out and be mostly unharmed. Shocktroops to germans were what PG were to Soviets. PPSH run n gun is the CQC version of the G43 gren spam. Sniper micro was the same for both (if they fixed the bugs regarding stunning and automatic shooting). German sniper was a mp bleeding while soviet sniper was forcing retreat. Sniper was the main reason you would get T1 (Penals not being worth the price n Scoutcar being the most gimmick thing) and this forced your tech meaning that a German player could easily take advantage of it. MG vs maxim: i think we know which require more attention. Tanks: we really need to discuss this ? If nothing, the prior patch was more balance that what we have here and that was reflected on what i would see on the automatch on 1v1 and 2v2. I regret not being able to see how the game would had evolved with this 3 things: -increased health + armor + mp cost n reduce fuel on the AC -no clowncar sniper -no clowncar sniper (maybe the sniper change we have now plus a Penal price reduction) In: COH2 Balance |
Thread: Is this M3 balanced (see video)? 31 Mar 2014, 11:19 AM
-You got fausted. -The guy was a retard (from what we saw in the chat) -Grens engaging 1 by 1 against 2 penals n scoutcar in RED COVER. In: COH2 Balance |
Thread: Is this M3 balanced (see video)? 31 Mar 2014, 01:03 AM
Instead of a 50/50 situation i prefer to screen with something else, and have the M3 guards peak some shots. Their burst damage is higher. What i´m trying to say is that the effort you need to put into the 222 isn´t comparable to the M3. The resources/effort you need to destinate into each one to achieve comparable amount of damage or utility isn´t equal. If you go with an M3 you have all the tools to deal with it either on T1 (faust or small arm fire) or T2. If you go with a 221/222 you either get lucky with some mines or you force your opponent into teching AT nades, getting a doctrine with Guards or making a Zis Gun. Any situation is a win-win. If you ask me, i would go for (not all) some of this changes: -MP reduction/fuel increase. Some balance between 150-200MP/5-10 -Reduce size/increase armor. Just a small buff against small arm fires. -Give it some upgrades (i want my ambulance M3, a man can dream). In: COH2 Balance |
Thread: New Patch Balance31 Mar 2014, 00:30 AM
Since this has a nice poll, why dont we try to unify the discussion on fewer threads. In: COH2 Balance |
Thread: Is this M3 balanced (see video)? 31 Mar 2014, 00:27 AM
M3 = Zergling 222 = Blink stalker In: COH2 Balance |
Thread: What the .... is up with the germans ?31 Mar 2014, 00:16 AM
First of all let me say that I love the changes to the cover system and most of the weapon profiles. Having said that, +1 I didnt thought i would say this, but i prefer the old Penals with good long range dps rather to the "upgraded" conscripts we have now. Conscripts for close-mid range and Penals for mid-long engagements. In: COH2 Balance |
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