And you just discover this now?
The price SU pays for not getting wiped out from explosions.
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: THE PROBLEM WITH THE COVER SYSTEM27 Mar 2014, 12:47 PM
In: COH2 Balance |
Thread: A couple of post-patch balance issues/suggests27 Mar 2014, 12:42 PM
-I always said it: while on supression range of abilities should be reduce on 50% (just a random number). On this way you avoid the crawling lolotov throw (even if you just can pack away and keep shooting) or the long Rnade while supress. -Solution to light vehicles and some other problems: Make soviets have an upgrade on HQ for 50 fuel which unlocks T3 n T4 (which them having ol fuel prices). This upgrade also unlocks PTRS upgrade for Penals. In: COH2 Balance |
Thread: L2P thread of post-patched Soviet27 Mar 2014, 06:22 AM
He is just trolling, but with a little grain of truth nevertheless. In: COH2 Gameplay |
Thread: HOLY POTATOES !!! patch 3/2527 Mar 2014, 02:08 AM
GL against Pio spam into 222 In: COH2 Gameplay |
Thread: HOLY POTATOES !!! patch 3/2526 Mar 2014, 18:59 PM
Cause Pio spam + SC or old cheesy elite Vet PGs spam doesnt revolve around running around the map killing infantry... I dont know if others feels the same, but it seems as Soviets there has been a huge reset. What you mostly knew about the early game, does not longer apply and new BO-strats-usage of units will need to arise. This doesn´t apply in general to German, which seems that they have a smoother transition on this patch. In: COH2 Gameplay |
Thread: HOLY POTATOES !!! patch 3/2526 Mar 2014, 17:01 PM
Just a few notes. What you are telling me now is something which also applied prior to this patch. You didnt face 1on1 or even 1 gren lmg vs 2 vanilla cons (unless you kite with molotov-cancel to force LMG to move n lose DPS). I don´t have problems against AssG since using cover, maxim or SC will deal with them. I just found interesting that suddenly PIO gained a new role as CQC early supports/combat units. Everyone expects/ed that a Con would win againts a PIO at everyrange. In: COH2 Gameplay |
Thread: HOLY POTATOES !!! patch 3/2526 Mar 2014, 16:35 PM
Reactions of people on this thread = priceless. +1 to WiFiDi image. Prepatch: it was "relaxing" playing as soviet on 1v1-2v2 since you mostly dictated how you wanted to play. Con spam, maxims shocks, clowncar sniper, clowncar penal, sniper guard, maxim-atgun-KV8, etc. As german, you basically reacted most of the time, specially against clowncar sniper/double sniper. Postpatch: i dont know what the hell to do as soviet while the transition with the germans feels way more easy. 222 is the new FHT and BO n composition remains similar. NOTE: i feel like Pios are way too much effective for the type of unit n cost + in comparison to CE. Con vs Pio: -if both charge (for example at a flag) i´ll give the edge to Pios -if cons charge into pios, they will definetevely lose -if pios charge cons, that will depend on LOS n cover while aproach. Cons edge. Prepatch CE > Pio and 50-50 at CQC. Postpatch Pio >>>>>>>>>>>>>>> CE In: COH2 Gameplay |
Thread: Patch Notes 03.25.1426 Mar 2014, 16:05 PM
They get the weapons, but models stats and appearance remain the same. It was always like that- In: COH2 Gameplay |
Thread: HOLY POTATOES !!! patch 3/2525 Mar 2014, 15:51 PM
Edit: keep in mind the CP cost of vehicles was adjusted last update. We wanted to play these changes out before determining if CP values needed a further increase. Brace yourselves, call-ins are coming. In: COH2 Gameplay |
Thread: German op abilities25 Mar 2014, 08:26 AM
Cost of upgrading both of them? We can keep discussing this all day. Anyway, back to Blitz n smoke. The only change i would like to see is that if the speed achieved by any tank is higher than it´s normal max speed, it won´t be able to shot down (same way conscripts can´t shoot while hoorah or Mother Russia is actived). In: COH2 Balance |
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