^What is the tag to insert your playercard in your signature?
I wouldn't mind seeing all long range high DPS units seeing their upgrades weapon damage tone down on benefit of stabilizing it's dps through their vanilla weapons.
Profile of elchino7
Signature
My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Obersoldaten and stuff10 Nov 2014, 20:14 PM
In: COH2 Balance |
Thread: About the B-410 Nov 2014, 20:09 PM
You know why this is the only good static artillery on the game? Because the other 2 were nerf with the amount of shells they fired while the B4 remain to shot only 1 powerful shell. It also use to live on a world where you would have face every single game a double OH. If you combine that with a meta of ISU vs Elephant, it's mostly assure you would have a hard counter to it. You would mostly have a recon and some offmap between the 2 or more teammates. With the addittion of OKW and the nerf on the Elephant, you are seeing less straight hardcounters, specially in double OKW (Vanilla OKW commanders doesn't have an offmap to destroy it). Take into consideration the medic/repair HQ from OKW and you have some juicy targets to shoot at. Static artillery lives on a black and white world, where you either have the direct hardcounter or you pray to make a push so powerful that you are able to YOLO your tanks into the enemy base. PD: if we add that you can cheaply recrew the B4 with lowpopcap after the first shot... In: COH2 Balance |
Thread: Obersoldaten and stuff10 Nov 2014, 02:05 AM
Now i'm curious. Do we have any chance of having a replay of yours ? In: COH2 Balance |
Thread: JU-87 Strafe shredding tanks.9 Nov 2014, 19:16 PM
ITT: we can see the good ol ISU/ In: COH2 Balance |
Thread: JU-87 Strafe shredding tanks.9 Nov 2014, 17:47 PM
I find this thread so funny because same complaints were said about the p47 rocket strafe and all the guys whining now were saying how fine it's to have a skillplane. The discussion is more like: P47 is overperforming but since late game USF is "crap", they have that going for them.
GGWP NORE. In: COH2 Balance |
Thread: Base defenses covering caps9 Nov 2014, 17:26 PM
There are a lot of maps on which base defenses cover strategic points. ![]() In: COH2 Balance |
Thread: Fixing War Spoils - By HelpingHans9 Nov 2014, 17:21 PM
i think, that a points system like milkacow proposed, would be the best way. You should had run the experiment a couple of times. In: Lobby |
Thread: JU-87 Strafe shredding tanks.9 Nov 2014, 08:19 AM
People complained about the P47 hence instead of "fixing" it, we gave skillplanes to the other factions. Now we need to tune up the IL2 so it gets back to instawipe squads across the map. It seems that with the new patch it is tracking better than before. 470damage± seems to be doing per pass. In: COH2 Balance |
Thread: Strongest 1v1 Faction this Patch (October 2014)8 Nov 2014, 01:39 AM
Random 2v2. In: COH2 Balance |
Thread: Command system improverments7 Nov 2014, 21:31 PM
Exactly. I mention those combos not because i like the idea, more like i see it bringing more problems than anything else. Theres going to be no drawback option when someones figures it out the 2 or 3 more competitive combinations. You'll be just brainstorming how to get rid of the useless abilities or how to get all the best abilities on 1 commander (not OP at all, right?) PD: i don't get why you say this would be easy to implement when it's an overhaul of how the commander system works right now. In: COH2 Gameplay |
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