Teamgames: USF. Keep constant pressure, mantain the lead from early game. Don't get cut off by Kubel, do damage with M20, wipe squads with Sherman. You need to mantain constant pressure.
1v1: OH/OKW. OH: as some already mentioned, they feel like a house of cards. But that house gets really fearful when they get LMGs, vet MGs and paks.
OKW: whenever i screw the early game.
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Which faction is most challenging for you?3 Nov 2014, 18:02 PM
In: COH2 Gameplay |
Thread: New infantry grouping3 Nov 2014, 00:41 AM
You get wipe, he gets wipe, everyone gets wiped. In: COH2 Balance |
Thread: Lmgs after patch3 Nov 2014, 00:40 AM
DPs... lol. Double snipers. In: COH2 Balance |
Thread: Time to buff the German sniper?3 Nov 2014, 00:11 AM
I would love seeing ger snipers being use a bit more but atm, the risk is too high and the rewards takes too long time to pay for itself. You won't use one against allies T1 (sniper, M3, M20) and it doesn't pay off quick enough against SU T2. It's a tad too innefective against Soviets and a bit too effective against USF (problem is the delayed T2). Offensive performance is perfect, either price/health seems a bit off. If we move the health from: 48: 3 Mosin, 6 SVT/Garand 60: 4 Mosin, 7 SVT/ 80: 5 Mosin, 10 SVT/Garand If you decide to move the price, 320-340mp seems reasonable. In: COH2 Balance |
Thread: Panzergrenadiers with schrecks and general stuff2 Nov 2014, 23:49 PM
HE > PG with shrecks. The attrition will be in your favour. You don't have to worry about the PG rather than the pak supporting them.
If there is only 1 tank in play, you should be winning the mp battle with your tanks. Just be careful at the CPs and be ready to have AT in the form of If LT: put mines. Getting a late M20 is worth it since mines win games. If Cpt: get double ATG If Airborne: save munition for P47 USF play is "weak" late game without proper micro. But against OH, it compensates greatly during early-midgame. You have enough AI wiping capabilities to make up for his LMG grens.
Read what spam r33k wrote. Also, replay or didn't happen. Or something else may have happen. Wall of text with different issues. Theres still things to solve but everything is not as grim as you point it out. In: COH2 Balance |
Thread: Panzergrenadiers with schrecks and general stuff2 Nov 2014, 23:38 PM
Tin tin tin...we have a winner. In: COH2 Balance |
Thread: KV1-Useless?2 Nov 2014, 10:16 AM
270/165 In: COH2 Gameplay |
Thread: US viable again? 2 Nov 2014, 10:15 AM
I would change the poll's option: Yes, but not as much. In: COH2 Balance |
Thread: American Commanders, we need some power.2 Nov 2014, 01:43 AM
Stuka ? In: COH2 Balance |
Thread: Flamethrowers - Deathcrit and how much value it adds1 Nov 2014, 07:58 AM
On the next episode patch of Company of Heroes: -Penals now have their flamethrower explode ![]() In: COH2 Balance |
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