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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: The imbalance between Allied and Axis Infantry Anti-tank 15 Nov 2014, 11:47 AM
If i learn something from this forum, is that most don't use sarcasm here (without smilies). In: COH2 Balance |
Thread: Study on APM?14 Nov 2014, 12:01 PM
When you are able to multitask every engagement through the map, put everyunit on cover and focus fire the important units, ground fire with several AT units to either overcome smoke or range of the unit due to scatter, dodge everysingle grenade and lots of more etc... "...then you have my permission to say APM doesn't matter" :bane: But the beauty of this game is that you can overcome an APM gap by making good choices overall. In: COH2 Balance |
Thread: Relic, please adjust Vet gain on the Stuka zu Fuss.14 Nov 2014, 11:45 AM
Come on guys, this is one of the most sensible post been made by Sierra. You won't find any support for this thread by the way anyway because here everyone will flip out just hearing anything that doesn't involve nerfing Stuka to the ground. A guy called Cruzz, who made a mod which most praised: "Reduced vet requirements for Stuka zu Fuss, LEIG, Sturmtiger by 20% because these units pretty much always fail to reach more than vet2 even in very long games." The unit needs other nerf on different areas, but adjusting veterancy is something needed (on several other units aswell). The vet ability is locked in vet 4 because it is really effective and doesn't share cooldown with it's main barrage. This is the original vet: SDKZF251 Wurfrahmen 40 -10% ability recharge -30% ability recharge +30% range Unlocks napalm barrage ability +30% speed +30% rotation speed +30% ac/de-celeration And i would rather see it SDKZF251 Wurfrahmen 40 -10% ability recharge Unlocks napalm barrage ability (Shares cooldown with main barrage) -30% ability recharge +30% range +30% speed +30% rotation speed +30% ac/de-celeration Napalm barrage no longer shares cooldown with main barrage In: COH2 Balance |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 14 Nov 2014, 11:26 AM
Why do you need infantry AT as Soviet??? you have button ability and tanks cannot escape from it (2 squads will button down Axis tank forever) Someone hasn't being playing this game for quite a while In: COH2 Balance |
Thread: Obersoldaten and stuff14 Nov 2014, 11:24 AM
I once had some Pathfinders with LMG34 and Shreck. It was glorious. In: COH2 Balance |
Thread: 4vs4 Why so many stupendous players lately? 14 Nov 2014, 11:16 AM
Boom headshot! On a random team game, you are also a random. Something people forget. In: COH2 Gameplay |
Thread: 4vs4 Why so many stupendous players lately? 14 Nov 2014, 00:28 AM
Random being random. In: COH2 Gameplay |
Thread: Mark Target13 Nov 2014, 18:13 PM
Don't forget about the Command Panther ![]() It seems that everyone who plays Allies here are afraid of the idea/dream of being able to play at the same level with Axis with stock units. Does Mark Vehicle needs to be change ASAP? Nope. But that doesn't mean it shouldn't be tweak EVER. In: COH2 Balance |
Thread: Study on APM?13 Nov 2014, 18:02 PM
From my personal experience: OKW: really low. SOV: depends on strat employed. Early on: average depending on units usage. Unless ISU, gets a bit trickier late game. OH: average. It's not that much about micro rather than good positioning of MG/Pak. USF: starts simple but late game is a pain in the ass (specially against OKW) due to having to babysit your tanks. In: COH2 Balance |
Thread: So I tried out axis and the results were surprising13 Nov 2014, 17:45 PM
How to win on Trois Pont as Axis You miss some steps like barbwire the graveyard early on. Then you just need to keep the pressure and harassing the other island since you need to put little to none mp to defend half of the map. In: Lobby |
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