
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Lol shocks.11 Feb 2017, 18:12 PM
On a sniper/light vehicle meta, Shocks has no jobs. And the maps which are probably good, are instabans for Axis (due to Penals) In: COH2 Balance |
Thread: British Mortar Pit Suggestion11 Feb 2017, 17:42 PM
Remove its vet imo. Every time one gets built it gets vet 3 and then insane range. So much fun to try to kill! Not... It doesn't get "insane range" with vet. In fact, all other mortars get "insane" range with vet. Mortar pit is always 115. ISG > 100/105/139 (last one only on barrage) Mortar > 80/106 120mm> 100/133 (it takes 2xp to get vet3, so normal mortars are gonna get more range than 120mm for quite some time) Mortar pit balancing stats option: Reduce AA range, keep it on barrage. Improve barrage cd instead. Mortar pit OP "reworked" option: If it can be properly implemented and looks well sure. But don't expect Relic to do so. In: COH2 Gameplay |
Thread: 39min to bring down one bofors..11 Feb 2017, 14:02 PM
D) Wickers deals more single damage then mg42 Cause it can't suppress soon enough, avoiding the RA buff ![]() MG42 can still be used in late game. Once there is enough craters, good luck suppressing something with a Vickers. AP rounds are amazing but the vet1 bonus from the Vickers is REALLY annoying (hey just like the whole faction) In: COH2 Gameplay |
Thread: What is the state of Panzer 4 on the Winter Balance Patch10 Feb 2017, 23:33 PM
The modders can't be blamed. When Relic allows it, they can alter tanks. Somehow this remind me of: ![]() And for people complaining about Relic's way of doing things...well: "You merely adopted the scope. I was born with Company of houses. Molded by Company of call ins. I didn't see crap RNG removed till many planes crashes on my units". In: COH2 Gameplay |
Thread: 39min to bring down one bofors..9 Feb 2017, 23:14 PM
When you're playing a UKF cancer guy that's using repair emplacements, just use the Stuka AT strafe from the CAS commander. At 90 munitions, it's the cheapest way to guarantee a kill vs forward assemblies. Hmmm... does it make any difference on how exactly you paint the target or just put it on top? There is naughty bug with the IL2 strafe run which makes it quite good, if you can actually make it shoot at what you want. Also does the Stuka strafe kill other emplacements as easily ? In: COH2 Gameplay |
Thread: Wehrmacht Infantry in WBP till 1.89 Feb 2017, 23:10 PM
Honorable mention to the PGren Vet change where they get some of their Received Accuracy sooner at Vet 1 as well -Vet1 boring useless medkits + (-)15% received accuracy It only took 3 years to implement ![]() In: COH2 Gameplay |
Thread: Artillery Cover9 Feb 2017, 22:59 PM
You lost it on the matching/veto stage ![]()
Woops. You guys didn't hear it from me then ![]() In: COH2 Balance |
Thread: Artillery Cover9 Feb 2017, 11:53 AM
It's more like Tank hunter scavenge. Value of each vehicle wreck is all over the place, but unfortunately is out of scope. It's like someone just randomly assigned values to them. I THINK THEY FIXED IT, but scavenging an ambulance gave like +200 muni. In: COH2 Balance |
Thread: 39min to bring down one bofors..8 Feb 2017, 14:16 PM
Bofor is mostly fine. Make it have an arc and done. And since we are asking for nerfs and nerfs, buffing the AT emplacement on some way should be done as well. In: COH2 Gameplay |
Thread: 39min to bring down one bofors..8 Feb 2017, 14:07 PM
The entire core design of the Brits is that they're hard to displace once they've dug in, this imo creates boring and stale games (1v1). And on teamgames as well. The whole thing with simcity + Cancer commander is that it should require more player input. -Mortar pits should had less auto attack range, but improve their barrage, cooldown specially. -From memory, the auto repair dudes can't be targeted which makes it annoying to kill the Forward assembly. Let it spawn 0/1 popcap engineers instead. They should behave similarly to medics which "chase for repairs". In: COH2 Gameplay |
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