and it doesnt mean prove anything wrong I said. The players were just superior than to the axis players.

Thread: reduce pop for soviet tanks and infantry18 Nov 2019, 03:25 AM
and it doesnt mean prove anything wrong I said. The players were just superior than to the axis players. ![]() In: COH2 Balance |
Thread: NO BAN system for DROPPERS17 Nov 2019, 20:16 PM
Remember to make a thread whenever CoH3 is announced. In: COH2 Balance |
Thread: NO BAN system for DROPPERS16 Nov 2019, 22:37 PM
Your best route option is to bait them to use chat. In: COH2 Balance |
Thread: Please help me choose commanders.16 Nov 2019, 22:35 PM
Yep, i don't think they will be meta anytime soon or provide anything remarkable different. Luftwaffe was just there to boost old KT rushes. Joint Operations is basically 2013 meta and Scavenge got 2 moments, when they could 1 shot USF and when Ostwind was meta (before the buffs). @OP if you still want any of them, i guess it's a coin toss between Scavenge and Joint OP. In: COH2 Gameplay |
Thread: Withdraw16 Nov 2019, 04:27 AM
In AA its to prevent loss of company strength by suiciding unneeded units. You could always offered them to base MG bunkers and that wouldn't give any xp whatsoever. IF this is implemented it should give nothing in return. Simple as that. It should be there to free up popcap. In: COH2 Balance |
Thread: reduce pop for soviet tanks and infantry15 Nov 2019, 21:54 PM
For every thing you mentioned, there was a soviet equivalent. If we talk about teamgames over 2v2, thats a complete different story. In: COH2 Balance |
Thread: World Champs Final Weekend polls and discussion15 Nov 2019, 17:12 PM
Aerafield is correct. Unfortunately, the forums is like democracy. "The best argument against democracy is a five-minute conversation with the average voter" Unfortunately, there's something called talent bleeding. @AE you can take a look at staff members at the entrance hall section and see how many strategist we had and who they were through history. More often than not, people who shared valuable posts had pass through the staff. The exceptions are quite few. Lot of people are far gone. Analysing and discussing in detail the tournament requires knowledge, time and dedication (i generally don't watch them live and play the catch up game through weeks after it finished, i would check a specific game if it's brought up). You could had a well structure post just for it to be drown by the usual biased players who wants to push their agenda. In: COH2 Gameplay |
Thread: Is Tiger/Ace an AI or AT tank?15 Nov 2019, 02:22 AM
Historically, in game sense, heavies were always the most useful in 1v1, depending on meta on 2v2 and less useful on 4v4. It's just a matter of unit volume, timing, counters available, etc. Which is totally inverse to super heavies. Asking for any buffs or adjustments to heavies for teamgames atm, is like asking for buffs on super heavies because they are harder to use in 1v1. In: COH2 Balance |
Thread: what kills faster firefly or SU85?15 Nov 2019, 02:06 AM
Answering the question: It depends on the armor and HP on the target mostly. For example: 320HP HT will die faster to the Su85. 400HP Puma will die faster to the FF. In this cases pen doesn't matter. In the first case, both units require the same amount of reload cycles. In the 2nd case, the Su85 needs 2 reloads while the FF only needs one. At 560 HP, FF is marginally better. At 640 HP the Su85. So on and so on. In: COH2 Gameplay |
Thread: what kills faster firefly or SU85?15 Nov 2019, 02:00 AM
Is this the same as this ? https://coh2db.com/stats/ In: COH2 Gameplay |
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cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger
